Unigine::Texture Class
Header: | #include <UnigineTextures.h> |
Interface for texture manipulation.
Textures are stored on GPU.
Unigine provides different filtering modes of texture samples:
- Point filtering
- Linear filtering
- Bilinear filtering
- Trilinear filtering
- Anisotropic filtering
They are ordered from worst visual quality to the best thus from least expensive performance cost to the most.
Texture Class
Members
int is2DType()
Returns a value indicating if the texture is 2D texture.Return value
1 if the texture is 2D; otherwise, 0.int is3DType()
Returns a value indicating if the texture is 3D texture.Return value
1 if the texture is 3D; otherwise, 0.int isAnisotropy()
Checks texture anisotropy.Return value
1 if the texture filter is anisotropy, otherwise, 0.int isArrayType()
Returns a value indicating if the texture is Array texture.Return value
1 if the texture type is an array; otherwise, 0.int isBilinear()
Checks texture filter.Return value
1 if the texture filter is bilinear or trilinear.int isColorFormat()
Returns a value indicating if the texture is color texture.Return value
1 if the texture is color texture; otherwise, 0.int isCombinedFormat()
Returns a value indicating if the texture is stored in a combined format (RGB565, RGBA4, RGB5A1 or RGB10A2).Return value
1 if the texture is in combined format; otherwise, 0.int isCompressedFormat()
Returns a value indicating if the texture is stored in a compressed format (DXT1, DXT3, DXT5, ATI1, ATI2, ZLC1 or ZLC2).Return value
1 if the texture is in a compressed format; otherwise, 0.int isCubeType()
Returns a value indicating if the texture is Cube texture.Return value
1 if the texture type is cube; otherwise, 0.void * getD3D11DepthStencilView()
Returns Direct3D11 depth stencil view.void * getD3D11DepthStencilView(int index)
Returns Direct3D11 depth stencil view.Arguments
- int index - Index.
void * getD3D11RenderTargetView(int index)
Returns Direct3D11 render target view.Arguments
- int index - Index.
void * getD3D11RenderTargetView()
Returns Direct3D11 render target view.void * getD3D11ShaderResourceView()
Returns Direct3D11 render target view.void * getD3D11Texture()
Returns Direct3D11 texture.void * getD3D11UnorderedAccessView(int r32_typeless)
Returns Direct3D11 render target view.Arguments
- int r32_typeless
int getDepth()
Returns the texture depth.Return value
Texture depth.int isDepthFormat()
Returns a value indicating if the texture is depth texture.Return value
1 if the texture is depth texture; otherwise, 0.void setFlags(int flags)
Sets texture flags.Arguments
- int flags - Texture flags.
int isFloatFormat()
Returns a value indicating if the texture is stored in a float format (R32F, RG32F, RGB32F or RGBA32F).Return value
1 if the texture is in float format; otherwise, 0.int getFormat()
Gets the texture format.Return value
Texture format.const char * getFormatName()
Gets the texture format name.Return value
Texture format name.int getGLInternalFormat()
Returns OpenGL internal format.Return value
OpenGL internal format.int getGLPixelFormat()
Returns OpenGL pixel format.Return value
OpenGL pixel format.int getGLPixelType()
Returns OpenGL pixel type.Return value
OpenGL pixel type.int getGLTarget()
Returns OpenGL texture target.Return value
OpenGL texture target.int getGLTextureID()
Returns OpenGL texture identifier.Return value
OpenGL texture identifier.int isHalfFormat()
Returns a value indicating if the texture is stored in a half-float format (R16F, RG16F, RGB16F or RGBA16F).Return value
1 if the texture is in half-float format; otherwise, 0.int getHeight()
Returns the texture height.Return value
Texture height.int setImage(const Ptr<Image> & image)
Sets texture data.Arguments
- const Ptr<Image> & image - Image pointer.
Return value
1 if the data was set; otherwise, 0.int getImage(const Ptr<Image> & image)
Gets texture data.Arguments
- const Ptr<Image> & image - Image pointer.
Return value
1 if the data was received; otherwise, 0.int getMultisample()
Returns the multisample count.Return value
Multisample count.int getNumChannels()
Returns the number of channels.Return value
Number of channels.int getNumFaces()
Returns a number of faces in the texture.Return value
Number of faces.int getNumLayers()
Returns a number of layers in the texture.Return value
Number of layers.int getNumMipmaps()
Returns the texture mipmap count.Return value
Texture mipmap count.int isRawFormat()
Returns a value indicating if the texture is uncompressed (stored in R8, RG8, RGB8, RGBA8, R16, RG16, RGB16, RGBA16, R16F, RG16F, RGB16F, RGBA16F, R32F, RG32F, RGB32F, RGBA32F, RGB565, RGBA4, RGB5A1, RGB10A2, D16, D24, D24S8, D32F ir D32FS8 format).Return value
1 if the texture is uncompressed; otherwise, 0.int getType()
Gets the texture type.Return value
Texture type.const char * getTypeName()
Gets the texture type name.Return value
Texture type name.int isUCharFormat()
Returns a value indicating if the texture is stored in an unsigned char format (R8, RG8, RGB8, RGBA8, DXT1, DXT3, DXT5, ATI1 or ATI2).Return value
1 if the texture is in unsigned char format; otherwise, 0.int isUShortFormat()
Returns a value indicating if the texture is stored in an unsigned short format (R16, RG16, RGB16 or RGBA16).Return value
1 if the texture is in unsigned short format; otherwise, 0.int getWidth()
Returns the texture width.Return value
Texture width.void bindCompute(int unit)
Binds compute texture.Arguments
- int unit - Texture unit.
void bindFragment(int unit)
Binds fragment texture.Arguments
- int unit - Texture unit.
void bindVertex(int unit)
Binds vertex texture.Arguments
- int unit - Texture unit.
void clear()
Clears texture.int copy2D(int x0 = 0, int y0 = 0, int x1 = 0, int y1 = 0, int w = -1, int h = -1)
Copies 2D texture.Arguments
- int x0 - The offset of the source texture along the X-axis.
- int y0 - The offset of the source texture along the Y-axis.
- int x1 - The offset of the destination texture along the X-axis.
- int y1 - The offset of the destination texture along the Y-axis.
- int w - The width of the destination texture.
- int h - The height of the destination texture.
Return value
1 if the texture was copied; otherwise, 0.int copyCube(int face, int x0 = 0, int y0 = 0, int x1 = 0, int y1 = 0, int w = -1, int h = -1)
Copies Cube texture.Arguments
- int face - The face of the cube.
- int x0 - The offset of the source texture along the X-axis.
- int y0 - The offset of the source texture along the Y-axis.
- int x1 - The offset of the destination texture along the X-axis.
- int y1 - The offset of the destination texture along the Y-axis.
- int w - The width of the destination texture.
- int h - The height of the destination texture.
Return value
1 if the texture was copied; otherwise, 0.Ptr<Texture> create()
Texture constructor.Return value
Pointer to the created texture.int create(const Ptr<Image> & image, int flags = DEFAULT_FLAGS)
Texture constructor.Arguments
- const Ptr<Image> & image - Image pointer.
- int flags - Texture flags.
Return value
Pointer to the created texture.int create2D(int width, int height, int format, int flags = DEFAULT_FLAGS)
Creates 2D texture.Arguments
- int width - Texture width.
- int height - Texture height.
- int format - Texture format.
- int flags - Texture flags.
Return value
1 if the texture was created; otherwise, 0.int create2DArray(int width, int height, int num_layers, int format, int flags = DEFAULT_FLAGS)
Creates 2D Array texture.Arguments
- int width - Texture width.
- int height - Texture height.
- int num_layers - Texture layers.
- int format - Texture format.
- int flags - Texture flags.
Return value
1 if the 2D array texture was created; otherwise, 0.int create3D(int width, int height, int depth, int format, int flags = DEFAULT_FLAGS)
Creates 3D texture.Arguments
- int width - Texture width.
- int height - Texture height.
- int depth - Texture depth.
- int format - Texture format.
- int flags - Texture flags.
Return value
1 if the 3D texture was created; otherwise, 0.int createCube(int width, int height, int format, int flags = DEFAULT_FLAGS)
Creates Cube texture.Arguments
- int width - Texture width.
- int height - Texture height.
- int format - Texture format.
- int flags - Texture flags.
Return value
1 if the cubemap texture was created; otherwise, 0.int createCubeArray(int width, int height, int num_layers, int format, int flags = DEFAULT_FLAGS)
Creates Cube Array texture.Arguments
- int width - Texture width.
- int height - Texture height.
- int num_layers - Texture layers.
- int format - Texture format.
- int flags - Texture flags.
Return value
Returns 1 if the cubemap texture array was created; otherwise, 0.int createMipmaps()
Creates mipmaps stack.Return value
1 if the mipmaps stack was created; otherwise, 0.void destroy()
Destroys texture.int fromD3D11Texture2D(void * ptr, int width, int height, int format, int internal_format, int flags)
Arguments
- void * ptr
- int width
- int height
- int format
- int internal_format
- int flags
int fromD3D11Texture2D(void * ptr, int width, int height, int format, int flags)
Arguments
- void * ptr
- int width
- int height
- int format
- int flags
int fromGLTexture2D(unsigned int tex_id, int width, int height, int format, int flags)
Arguments
- unsigned int tex_id
- int width
- int height
- int format
- int flags
int fromGLTexture2D(unsigned int tex_id, int width, int height, int format, int internal_format, int flags)
Arguments
- unsigned int tex_id
- int width
- int height
- int format
- int internal_format
- int flags
int load(const char * name, int flags = DEFAULT_FLAGS)
Loads texture from file.Arguments
- const char * name - File name.
- int flags - Texture flags.
Return value
1 if the texture was loaded; otherwise, 0.void render2D(float x0 = -1.0f, float y0 = -1.0f, float x1 = 1.0f, float y1 = 1.0f)
Renders 2D texture. This function creates 4 vertices (2 polygons) by using 2 X-coordinates and 2 Y-coordinates and sends it to be rendered.Arguments
- float x0 - The first X-coordinate.
- float y0 - The first Y-coordinate.
- float x1 - The second X-coordinate.
- float y1 - The second Y-coordinate.
void render2DArray(int layer, float x0 = -1.0f, float y0 = -1.0f, float x1 = 1.0f, float y1 = 1.0f)
Renders 2D Array texture. This function creates 4 vertices (2 polygons) of the texture layer by using 2 X-coordinates and 2 Y-coordinates and sends it to be rendered.Arguments
- int layer - The number of layer.
- float x0 - The first X-coordinate.
- float y0 - The first Y-coordinate.
- float x1 - The second X-coordinate.
- float y1 - The second Y-coordinate.
void render2DScreen(float x0 = -1.0f, float y0 = -1.0f, float x1 = 1.0f, float y1 = 1.0f)
Renders 2D Screen texture. This function creates 3 vertices (1 polygon) and and sends texture to be rendered inside the polygon to avoid artifacts on the edge of 2 polygons if the anti-aliasing is used.Arguments
- float x0 - The first X-coordinate.
- float y0 - The first Y-coordinate.
- float x1 - The second X-coordinate.
- float y1 - The second Y-coordinate.
void renderCube(int face, float x0 = -1.0f, float y0 = -1.0f, float x1 = 1.0f, float y1 = 1.0f)
Renders Cube texture. This function creates 4 vertices (2 polygons) of the given face of the cube texture by using 2 X-coordinates and 2 Y-coordinates and sends it to be rendered.Arguments
- int face - The face of the cube.
- float x0 - The first X-coordinate.
- float y0 - The first Y-coordinate.
- float x1 - The second X-coordinate.
- float y1 - The second Y-coordinate.
void renderCubeArray(int face, int layer, float x0 = -1.0f, float y0 = -1.0f, float x1 = 1.0f, float y1 = 1.0f)
Renders Cube Array texture. This function creates 4 vertices (2 polygons) of the given face of the cube texture layer by using 2 X-coordinates and 2 Y-coordinates and sends it to be rendered.Arguments
- int face - The face of the cube.
- int layer - The layer number.
- float x0 - The first X-coordinate.
- float y0 - The first Y-coordinate.
- float x1 - The second X-coordinate.
- float y1 - The second Y-coordinate.
void unbindCompute(int unit)
Unbinds compute texture.Arguments
- int unit - Texture unit.
void unbindFragment(int unit)
Unbinds fragment texture.Arguments
- int unit - Texture unit.
void unbindVertex(int unit)
Unbinds vertex texture.Arguments
- int unit - Texture unit.
int ANISOTROPY_1
Description
Anisotropic Filtering.int ANISOTROPY_16
Description
16x Anisotropic Filtering.int ANISOTROPY_2
Description
2x Anisotropic Filtering.int ANISOTROPY_4
Description
4x Anisotropic Filtering.int ANISOTROPY_8
Description
8x Anisotropic Filtering.int DEFAULT_FLAGS
int FILTER_BILINEAR
Description
Bilinear filtering.int FILTER_LINEAR
Description
Linear filtering.int FILTER_POINT
Description
Point filtering.int FILTER_TRILINEAR
Description
Trilinear filtering.int FORMAT_ATI1
Description
ATI1 texture format (compressed texture).int FORMAT_ATI2
Description
ATI2 texture format (compressed texture).int FORMAT_D16
Description
D16 texture format (depth texture).int FORMAT_D24
Description
D24 texture format (depth texture).int FORMAT_D24S8
Description
D24S8 texture format (depth texture).int FORMAT_D32F
Description
D32F texture format (depth texture).int FORMAT_D32FS8
Description
D32F texture format (depth texture).int FORMAT_DXT1
Description
D32FS8 texture format (compressed texture).int FORMAT_DXT3
Description
DXT3 texture format (compressed texture).int FORMAT_DXT5
Description
DXT5 texture format (compressed texture).int FORMAT_INTEGER
Description
int FORMAT_R16
Description
R16 texture format (16-bits per channel normalized format).int FORMAT_R16F
Description
R16F texture format (16-bits per channel float format).int FORMAT_R16U
Description
R16U texture format (16-bits per channel integer format).int FORMAT_R32F
Description
R32F texture format (32-bits per channel float format).int FORMAT_R32U
Description
R32U texture format (32-bits per channel integer format).int FORMAT_R8
Description
R8 texture format (8-bits per channel normalized format).int FORMAT_RG11B10F
Description
RG11B10F texture format (combined format).int FORMAT_RG16
Description
RG16 texture format (16-bits per channel normalized format).int FORMAT_RG16F
Description
RG16F texture format (16-bits per channel float format).int FORMAT_RG16U
Description
RG16U texture format (16-bits per channel integer format).int FORMAT_RG32F
Description
RG32F texture format (32-bits per channel float format).int FORMAT_RG32U
Description
RG32U texture format (32-bits per channel integer format).int FORMAT_RG8
Description
RG8 texture format (8-bits per channel normalized format).int FORMAT_RGB10A2
Description
RGB10A2 texture format (combined format).int FORMAT_RGB16
Description
RGB16 texture format (16-bits per channel normalized format).int FORMAT_RGB16F
Description
RGB16F texture format (16-bits per channel float format).int FORMAT_RGB16U
Description
RGB16U texture format (16-bits per channel integer format).int FORMAT_RGB32F
Description
RGB32F texture format (32-bits per channel float format).int FORMAT_RGB32U
Description
RGB32U texture format (32-bits per channel integer format).int FORMAT_RGB565
Description
RGB565 texture format (combined format).int FORMAT_RGB5A1
Description
RGB5A1 texture format (combined format).int FORMAT_RGB8
Description
RGB8 texture format (8-bits per channel normalized format).int FORMAT_RGBA16
Description
RGBA16 texture format (16-bits per channel normalized format).int FORMAT_RGBA16F
Description
RGBA16F texture format (16-bits per channel float format).int FORMAT_RGBA16U
Description
RGBA16U texture format (16-bits per channel integer format).int FORMAT_RGBA32F
Description
RGBA32F texture format (32-bits per channel float format).int FORMAT_RGBA32U
Description
RGBA32U texture format (32-bits per channel integer format).int FORMAT_RGBA4
Description
RGBA4 texture format (combined format).int FORMAT_RGBA8
Description
RGBA8 texture format (8-bits per channel normalized format).int FORMAT_SIGNED
int FORMAT_SRGB
int MULTISAMPLE_16
Description
16x multisample texture.int MULTISAMPLE_2
Description
2x multisample texture.int MULTISAMPLE_4
Description
4x multisample texture.int MULTISAMPLE_8
Description
8x multisample texture.int SHADOW_COMPARE
int TEXTURE_2D
Description
2D texture.int TEXTURE_2D_ARRAY
Description
2D texture array.int TEXTURE_3D
Description
3D texture array.int TEXTURE_CUBE
Description
Cubemap texture.int TEXTURE_CUBE_ARRAY
Description
Cubemap texture array.int TYPE_2D_ARRAY
Description
2D texture array type.int TYPE_CUBE_ARRAY
Description
Cubemap texture array type.int USAGE_COMPUTE
int USAGE_DYNAMIC
int USAGE_IMMUTABLE
int USAGE_READWRITE
int USAGE_RENDER
int USAGE_STAGING
int WRAP_BORDER
int WRAP_BORDER_W
int WRAP_BORDER_X
int WRAP_BORDER_Y
int WRAP_BORDER_Z
int WRAP_CLAMP
int WRAP_CLAMP_X
int WRAP_CLAMP_Y
int WRAP_CLAMP_Z
Last update: 2017-07-03
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