mesh_00
The scope of applications for UnigineScript is limited to implementing materials-related logic (material expressions, scriptable materials, brush materials). Do not use UnigineScript as a language for application logic, please consider C#/C++ instead, as these APIs are the preferred ones. Availability of new Engine features in UnigineScipt (beyond its scope of applications) is not guaranteed, as the current level of support assumes only fixing critical issues.
This article describes the data/samples/objects/mesh_00.cpp sample.
The mesh_00 sample demonstrates how to add a static mesh from a given file and place it in the scene programmatically.
1331 static meshes
The mesh file is located at the samples/objects/meshes/mesh_00.mesh.
See Also#
- Article on Static Mesh
- Functions of the ObjectMeshStatic class
Last update:
2020-07-31
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