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Interface Overview
Settings and Preferences
Working With Projects
Adjusting Node Parameters
Setting Up Materials
Setting Up Properties
Landscape Tool
Using Editor Tools for Specific Tasks
Extending Editor Functionality
Setting Up Development Environment
Usage Examples
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine Tools
Double Precision Coordinates
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

Connections Between Assets

Any asset used in your project can be checked for existing connections with other assets, be it a material, texture, FBX, mesh, property or anything else. Connection means that an asset either is used as a part of a more complex asset, or consists of a number of assets itself.

To easily find connections between assets, select an asset in the Asset Browser (multi-selection is also possible) and right-click it. In the context menu, you can choose either Show Assets Using This One or Show Assets Used.

Show Assets Using This One#

These Assets The selected asset or assets.
Are Used in These Assets All the assets in which the selected asset is used.
Are Used in These Nodes All the nodes in which the selected asset is used within the specific asset.

Show Assets Used#

These Assets The selected asset or assets.
Use These Assets All the assets (materials, textures, FBX, meshes, properties, etc.) that compile the selected asset.
Last update: 2020-07-31
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