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Interface Overview
Assets Workflow
Settings and Preferences
Working With Projects
Setting Up Materials
Setting Up Properties
Landscape Tool
Using Editor Tools for Specific Tasks
Extending Editor Functionality
Setting Up Development Environment
Usage Examples
UUSL (Unified UNIGINE Shader Language)
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Rebuilding the Engine Tools
Double Precision Coordinates
Common Functionality
Controls-Related Classes
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Filesystem Functionality
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Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

Adjusting Node Parameters

The multi-purpose Parameters window provides access to parameters of the currently selected node.

Parameters Window with Node Settings

If the window isn't opened, choose Windows -> Add Parameters in the main menu.

Via this window, you can change a name of the selected node, toggle the node on and off, modify the node's transformation parameters, its visual representation, set up physics, and assign properties.

The node-related data is organized into two tabs:

  • Node tab contains general and node-specific parameters. For example, settings for object-related nodes include surface settings, such as rendering, LOD, intersection, collision, material, and property.
  • Physics tab contains settings of the node's physical body.

The node parameters on each tab are grouped in separate panels, and each panel is expanded by default. You can collapse panels by clicking the arrow to the left of the panel name.

Multi-Selection Editing#

UnigineEditor allows multi-selection editing of nodes: you can adjust parameters of several selected nodes at once by selecting nodes in one of the available ways and tweaking the required parameters. For example, you can scale nodes, disable casting of world shadows, or assign the same material or property to them.

Only parameters that are common for all selected nodes are visible in the Parameters window: if selected nodes are of the same type, the Node and Physics settings are available for editing; for the nodes of different types, only shared parameters on the Node tab are available.

Per-surface settings (such as material, rendering, or LOD settings) are available only if all selected nodes are of object-related types.

If selected nodes have several different surfaces, per-surface settings will be applied to the entire node as if it has only one surface.
Last update: 2020-07-31
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