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Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

IG::SymbolCircle Class

Warning
The functionality described in this article is not available in the Community SDK edition.
You should upgrade to Sim SDK edition to use it.
Header: #include <UnigineIG.h>

SymbolCircle Class

Members


void setFill ( bool value ) #

Toggles filling of the circle symbol on and off.

Arguments

  • bool value - 1 to make the circle symbol filled, otherwise 0.

void setCenter ( float x, float y ) #

Sets the circle symbol center relative to the plane in the plane's UV coordinates.

Arguments

  • float x - Horizontal offset from the plane's reference point in UV coordinates.
  • float y - Vertical offset from the plane's reference point in UV coordinates.

void setRadius ( float value ) #

Sets the circle symbol radius in the plane's UV coordinates.

Arguments

  • float value - Radius of the circle in UV coordinates.

void setInnerRadius ( float value ) #

Sets the inner radius of the circle symbol in the plane's UV coordinates.

Arguments

  • float value - Inner radius of the circle in UV coordinates.

void setSector ( float start_angle, float end_angle ) #

Creates a circle sector (an arc) by setting two angles that define its limits.

Arguments

  • float start_angle - Starting angle of the sector.
  • float end_angle - Ending angle of the sector.
Last update: 2020-07-31
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