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Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.


Sky is an object used to recreate the atmosphere in the scene. It is modelled as an upper hemisphere of the specified color, tiled with clouds textures to produce plausible and inexpensive dynamic clouds. It can also have any cube map as a background picture.

See Also#

  • The sky_base material to adjust the sky appearance
  • The ObjectSky class to edit the sky via API

Creating Sky#

To create the sky, perform the following steps:

  1. On the Menu bar, click Create -> Sky -> Sky.

  2. Place the sky object somewhere in the world.
  3. Specify the sky parameters.

Sky Parameters#

Spherical Create the spherical sky dome. If the option is disabled, only the upper hemisphere will be created.
The sky is represented as the sky dome. To avoid the visual artifacts of the apparent curvature caused by applying the clouds texture, sphere is recommended to be flattened a bit (for detailed information see the sky_base material).
Last update: 2020-07-31
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