This page has been translated automatically.
Interface Overview
Assets Workflow
Settings and Preferences
Working With Projects
Adjusting Node Parameters
Setting Up Materials
Setting Up Properties
Landscape Tool
Using Editor Tools for Specific Tasks
Extending Editor Functionality
Setting Up Development Environment
Usage Examples
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine Tools
Double Precision Coordinates
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.


A switcher is an object that disables or enables its child nodes at the specified distance to the camera. Possible use cases are:

  • Enabling one object and disabling another at a specified distance
  • Disabling an object while moving away
  • Enabling an object while approaching

Each object is composed of a switcher and two spheres of different colors

See Also#

Adding a Switcher#

To add a switcher to the scene via UnigineEditor, do the following:

  1. Run the project with UnigineEditor.
  2. On the Menu bar, click Create -> Optimization -> Switcher.

  3. Place the object somewhere in the world.
  4. Make the object that will be controlled by the switcher the child of the latter.
  5. Specify enabling / disabling distances in the switcher parameters.

Switching between Two Objects#

To switch between two object at the specified distance (like shown at the picture above), do the following:

  1. Create a node dummy for convenient grouping.
  2. Make the first switcher the child of the node dummy.
  3. Make the first object the child of the first switcher and specify its maximum visibility distance.
  4. Make the second switcher the child of the node dummy.
  5. Make the second object the child of the second switcher and specify its minimum visibility distance.

    For objects to be switched at the same point, the maximum visibility distance of the first and minimum visibility distance of the second should match.

Switcher Parameters#

In the Node tab of the Parameters window, you can adjust the following parameters of the switcher:

Node tab of the World Switcher node
Min distance The minimum distance of visibility, in units. If a camera is closer to a node than this minimum distance, a node is not visible.
Max distance The maximum distance of visibility, in units. If a camera is further from a node than this maximum distance, a node is not visible.
Last update: 2020-07-31
Build: ()