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Interface Overview
Assets Workflow
Settings and Preferences
Working With Projects
Adjusting Node Parameters
Setting Up Materials
Setting Up Properties
Landscape Tool
Using Editor Tools for Specific Tasks
Extending Editor Functionality
Setting Up Development Environment
Usage Examples
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine Tools
Double Precision Coordinates
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.


The functionality described in this article is not available in the Community SDK edition.
You should upgrade to Sim SDK edition to use it.

CIGI demo showcases the use of UNIGINE-based application as an Image Generator (IG) that interacts with a host via the CIGI protocol (versions 3.0, 3.1, 3.2, and 3.3 are supported).

To launch this demo:

  • Download and install CIGI Host Emulator from here.
  • Copy all files from the cigi_host_configuration directory to the <CIGI Host Emulator Installation Directory>/Default directory.
  • Launch CIGI Host Emulator.
  • Launch the CIGI demo and specify necessary configuration settings in the dialog window that appears.


  • Entity creation/deletion and control
  • Control over articulated parts of the entity
  • View/Viewgroup control via View Definition/Control packets
  • Changing the time of the day via Celestial Sphere Control packets
  • Changing the weather conditions via Weather Control packets
  • HAT/HOT request packets
Last update: 2020-07-31
Build: ()