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Interface Overview
Assets Workflow
Settings and Preferences
Working With Projects
Adjusting Node Parameters
Setting Up Materials
Setting Up Properties
Landscape Tool
Using Editor Tools for Specific Tasks
Extending Editor Functionality
Setting Up Development Environment
Usage Examples
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine Tools
Double Precision Coordinates
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
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The scope of applications for UnigineScript is limited to implementing materials-related logic (material expressions, scriptable materials, brush materials). Do not use UnigineScript as a language for application logic, please consider C#/C++ instead, as these APIs are the preferred ones. Availability of new Engine features in UnigineScipt (beyond its scope of applications) is not guaranteed, as the current level of support assumes only fixing critical issues.

This article describes the data/samples/objects/gui_06.cpp sample.

The gui_06 sample demonstrates how to attach a GUI object to a static mesh, namely:

  • Create a GUI object without a background and set the value indicating if the GUI object should be a billboard to the 1.
  • Assign an instance of the WidgetLabel class to the created object
  • Add the GUI object with the text label to the static mesh as a child

GUI object attached to the static mesh

If you change the mesh position, the label position is also changed.

If you want to delete an instance of the ObjectGui class, first you have to delete the label assigned to it in your script.

See Also#

Last update: 2020-07-31
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