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Interface Overview
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Settings and Preferences
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Adjusting Node Parameters
Setting Up Materials
Setting Up Properties
Landscape Tool
Using Editor Tools for Specific Tasks
Extending Editor Functionality
Setting Up Development Environment
Usage Examples
UUSL (Unified UNIGINE Shader Language)
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IG Plugin
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Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.


The landscape_terrain_base material is a default material for Landscape Terrain objects. Via this material, you can manage different options for terrain optimization and control the post processing for terrains.

Terrain textures are assigned via the landscape_terrain_detail_base material used by Landscape Layer Maps.

To adjust the landscape_terrain_base material, open the Surfaces tab of the Parameters window:

Surfaces Tab

Parameters window, Surfaces tab.

Surface Material Parameters#


Common material settings.


Material Mask is a bit mask used for decal projection onto the Landscape Terrain surface.

Post Processing#

  • SSAO — enables Screen-Space Ambient Occlusion post for Landscape Terrain.
  • SSR — enables Screen-Space Reflections post for Landscape Terrain.
  • SSS — enables Sub-Surface Scattering post for Landscape Terrain.
  • DOF — enables the Depth of Field post effect for Landscape Terrain.
  • Motion Blur — enables the Motion Blur effect for Landscape Terrain.
Last update: 2020-07-31
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