This page has been translated automatically.
Interface Overview
Assets Workflow
Settings and Preferences
Working With Projects
Adjusting Node Parameters
Setting Up Materials
Setting Up Properties
Landscape Tool
Using Editor Tools for Specific Tasks
Extending Editor Functionality
Setting Up Development Environment
Usage Examples
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine Tools
Double Precision Coordinates
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

Unigine::ReentrantMutex Class

Header: #include <UnigineThread.h>

This class implements a mutex that can be locked multiple times by the same thread, without causing a deadlock. This mutex has the following scoped lock: ScopedReentrantLock.

ReentrantMutex Class


static ReentrantMutexPtr create ( ) #

Constructor. Creates a new reentrant mutex.

void lock ( ) #

Locks the mutex.
The mutex must be unlocked corresponding number of times.

void unlock ( ) #

Releases the mutex.

bool isLocked ( ) #

Returns a value indicating whether the mutex is locked.

Return value

true if the mutex is locked; otherwise, false.

void wait ( ) #

Wait for the mutex to become unlocked.
Last update: 2020-07-31
Build: ()