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Interface Overview
Assets Workflow
Settings and Preferences
Working With Projects
Adjusting Node Parameters
Setting Up Materials
Setting Up Properties
Landscape Tool
Using Editor Tools for Specific Tasks
Extending Editor Functionality
Setting Up Development Environment
Usage Examples
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine Tools
Double Precision Coordinates
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

Downloading and Installing UNIGINE SDK

To start developing a project with UNIGINE, you will need to get UNIGINE SDK and UNIGINE SDK Browser. Together, they provide access to all capabilities of the engine.

The latest platform-specific versions of UNIGINE SDK Browser and UNIGINE SDK can be downloaded at the UNIGINE developer portal in the Downloads section.

You may download only one of them: it will be enough for further installation.
Also, you may need to install additional software to prepare the development environment.

Once UNIGINE SDK has been installed on the computer, it is possible to start creating a project.

Last update: 2020-07-31
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