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UnigineEditor
Interface Overview
Assets Workflow
Settings and Preferences
Working With Projects
Adjusting Node Parameters
Setting Up Materials
Setting Up Properties
Landscape Tool
Using Editor Tools for Specific Tasks
Extending Editor Functionality
Programming
Fundamentals
Setting Up Development Environment
Usage Examples
UnigineScript
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine Tools
GUI
Double Precision Coordinates
API
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

Console Migration

Changed Console Commands#

UNIGINE 2.11 UNIGINE 2.12
render_streaming_textures_cache_preload Moved to the Engine startup configuration file (data/default.boot by default).
engine_threaded Removed.
physics_threaded Removed.
pathfind_threaded Removed.
config_readonly Removed. Use config_autosave instead.
render_fps_stabilization Removed.
render_fps_stabilization_min Removed.
render_fps_stabilization_offset Removed.
render_fps_stabilization_rounding Removed.
render_fps_stabilization_speed_up Removed.
render_fps_stabilization_speed_down Removed.

New Console Commands#

Last update: 2020-08-05
Build: ()