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Interface Overview
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Working With Projects
Adjusting Node Parameters
Setting Up Materials
Setting Up Properties
Landscape Tool
Using Editor Tools for Specific Tasks
Extending Editor Functionality
Setting Up Development Environment
Usage Examples
UUSL (Unified UNIGINE Shader Language)
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Rebuilding the Engine Tools
Double Precision Coordinates
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Controls-Related Classes
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Networking Functionality
Pathfinding-Related Classes
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Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

Procedural City Generation Demo

The functionality described in this article is not available in the Community SDK edition.
You should upgrade to Engineering / Sim SDK edition to use it.

Procedural City Generation demo showcases the Landscape Tool capabilities for procedural generation of buildings on a landscape. A fragment of the landscape with a city and vegetation was generated procedurally on the basis of GIS data provided by OpenStreetMap with no extra manual editing.


  • 10×10 km area near the Adler city (OSM imagery data)
  • Buildings generated on the basis of OSM vector data containing the number of floors
  • Automatic texturing of buildings using 3 template materials
  • Vegetation generated on the basis of OSM landcover data
  • Global water and a single cloud layer
Last update: 2020-07-31
Build: ()