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Interface Overview
Assets Workflow
Settings and Preferences
Working With Projects
Adjusting Node Parameters
Setting Up Materials
Setting Up Properties
Landscape Tool
Using Editor Tools for Specific Tasks
Extending Editor Functionality
Setting Up Development Environment
Usage Examples
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine Tools
Double Precision Coordinates
Common Functionality
Controls-Related Classes
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GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

Geometry Optimization

The main way to increase the performance of your project is to apply the appropriate optimization techniques to geometry in the scene.

UNIGINE allows you to start optimizing geometry on its importing and to continue after adding it to the scene. In addition to common optimization methods (such as using LODs or loading nodes in the background), most of the objects have a set of the specific settings that allow you to control their impact on performance.

Articles in this section describe common approaches in geometry optimization and also gives information on how to optimize objects of a specific type (such as terrain, water, grass, etc.).

Video Tutorial: Content Optimization#

Articles in This Section

Last update: 2020-07-31
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