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Interface Overview
Assets Workflow
Working With Projects
Adjusting Node Parameters
Setting Up Materials
Setting Up Properties
Landscape Tool
Using Editor Tools for Specific Tasks
Extending Editor Functionality
Setting Up Development Environment
Usage Examples
UUSL (Unified UNIGINE Shader Language)
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Rebuilding the Engine Tools
Double Precision Coordinates
Common Functionality
Controls-Related Classes
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Math Functionality
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Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
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This section contains texture-related settings.

Textures settings

Textures Settings

Common Settings#

Settings listed below affect all textures except for reflection cubemaps, depth textures used for shadows, and 3D textures used by voxel probes
Quality Resolution for the rendered textures:
  • Low — low quality
  • Medium — medium quality
  • High — high quality
Min Resolution Minimum resolution of all textures.
Max Resolution Maximum resolution of all textures. The engine doesn't compress the existing textures: it uses specified mipmaps of *.dds textures.
Filter Filtering type to be applied to texture mipmaps: bilinear or trilinear.
Anisotropy Select a degree of anisotropic filtering (from 2x to 16x) for textures or disable anisotropic filtering.
Last update: 2020-07-31
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