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Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

IG::LightController Class

Warning
The functionality described in this article is not available in the Community SDK edition.
You should upgrade to Sim SDK edition to use it.
Header: #include <UnigineIG.h>

LightController Class

Members


void setEnabled ( const NodePtr & parent_node, const char * path, bool enable ) #

Enables or disables all lights of a given parent node within a specified category.

Arguments

  • const NodePtr & parent_node - Parent node of lights to be enabled.
  • const char * path - Category of lights in the lights hierarchy.
  • bool enable - 1 to enable lights, 0 to disable.

void setEnabled ( const char * path, bool enable ) #

Enables or disables all lights within a specified category.

Arguments

  • const char * path - Category of lights in the lights hierarchy.
  • bool enable - 1 to enable lights, 0 to disable.

void setEnabled ( Unigine::Vector<unsigned int> & hash_path, bool enable ) #

Enables or disables all lights within a specified category using its hash.
Notice
Toggling lights using the path hash is faster than using categories, therefore, is recommended for use, where appropriate.

Arguments

  • Unigine::Vector<unsigned int> & hash_path - Hash of the category of lights in the lights hierarchy.
  • bool enable - 1 to enable lights, 0 to disable.

void setStrobed ( const char * path, bool enable ) #

Enables or disables lights strobing within a specified category.

Arguments

  • const char * path - Category of lights in the lights hierarchy.
  • bool enable - 1 to enable strobing, 0 to disable.

void setStrobed ( Unigine::Vector<unsigned int> & hash_path, bool enable ) #

Enables or disables lights strobing within a specified category using its hash.

Arguments

  • Unigine::Vector<unsigned int> & hash_path - Hash of the category of lights in the lights hierarchy.
  • bool enable - 1 to enable strobing, 0 to disable.

void setBright ( const char * path, float bright ) #

Sets the intensity of lights within a specified category.

Arguments

  • const char * path - Category of lights in the lights hierarchy.
  • float bright - Light intensity value within the [0.0f; 1.0f] range.

void setBright ( Unigine::Vector<unsigned int> & hash_path, float bright ) #

Sets the intensity of lights within a specified category using its hash.

Arguments

  • Unigine::Vector<unsigned int> & hash_path - Hash of the category of lights in the lights hierarchy.
  • float bright - Light intensity value within the [0.0f; 1.0f] range.

void getIndexPath ( const char * path, Unigine::Vector<unsigned int> & ret_hash_path ) #

Fills in the vector data array with the path hash values.

Arguments

  • const char * path - Category of lights in the lights hierarchy.
  • Unigine::Vector<unsigned int> & ret_hash_path - Pointer to the array storing hash of the path.
Last update: 2020-07-31
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