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Interface Overview
Assets Workflow
Working With Projects
Adjusting Node Parameters
Setting Up Materials
Setting Up Properties
Landscape Tool
Using Editor Tools for Specific Tasks
Extending Editor Functionality
Setting Up Development Environment
Usage Examples
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine Tools
Double Precision Coordinates
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

Controls Settings

The Controls section of the Settings window allows setting the keyboard control keys and defining the mouse behavior.

To configure controls, open the Settings window by choosing Window -> Settings in the main menu and select Runtime -> Controls section.

Controls Settings

Controls settings window

The following options are available:

Keyboard The section lists the key bindings and allows changing them.
Invert Mouse Toggles inversion of the Y axis of the mouse.
Always Run Toggles constant running mode (when enabled, the running mode is used as a default one).
Mouse Speed Mouse sensitivity (from 0.5 to 2.0).
Mouse Handle The mouse behavior modes:
  • Grab - the mouse is grabbed when clicked (the cursor disappears and camera movement is controlled by the mouse).
  • Soft - the mouse cursor disappears after being idle for a short time period.
  • User - the mouse is not handled by the system (allows input handling by some custom module).
Last update: 2020-07-31
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