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Interface Overview
Assets Workflow
Settings and Preferences
Working With Projects
Adjusting Node Parameters
Setting Up Materials
Setting Up Properties
Landscape Tool
Using Editor Tools for Specific Tasks
Extending Editor Functionality
Setting Up Development Environment
Usage Examples
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine Tools
Double Precision Coordinates
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.


This section contains information about Unigine C++ API. It consists of two parts:

The Unigine engine enables exporting the C++ code to UnigineScript and vice versa, providing flexible extension of Unigine functionality. It allows to export or import variables, functions, and classes. It is also possible to load a custom library dynamically in the engine runtime.

All C++ API header files are located in the Unigine/include/ directory.

See also#

For better understanding of the Unigine C++ API operation in the engine architecture it is recommended to look through the Engine Architecture article.

Last update: 2020-07-31
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