IG::SymbolsController Class
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Header: | #include <UnigineIG.h> |
This class represents the IG Symbols Controller interface. A symbol is a single drawing primitive or a group of drawing primitives that may be drawn on a symbol surface (plane) within a particular view or placed in 3D space relative to a particular entity.
The following symbol types are available: Polyline, Text, Circle.
IG plugin must be loaded.
SymbolsController Class
Members
Symbol * createSymbol ( int type, int symbol_id ) #
Creates a new symbol.Symbol must be immediately added to SymbolsPlane.
Arguments
- int type - Type of the symbol:
- 0 for POLYLINE
- 1 for TEXT
- 2 for CIRCLE
- int symbol_id - ID of the symbol.
Return value
Pointer to the new created symbol interface.Symbol * cloneSymbol ( int symbol_id, int new_symbol_id ) #
Clones a symbol with the specified ID.Arguments
- int symbol_id - ID of the symbol to be cloned.
- int new_symbol_id - ID of the new symbol.
Return value
Pointer to the new cloned symbol interface.SymbolsPlane * createPlane ( int plane_id, View * view ) #
Creates a new symbols surface (a virtual plane on which symbols are drawn).A new surface is placed in 3D space coincident with the near clipping plane of the specified view.Arguments
- int plane_id - ID of the symbol.
- View * view - View relative to which a new symbols surface is to be placed.
Return value
Pointer to the new created symbols surface interface.SymbolsPlane * createPlane ( int plane_id, Entity * entity ) #
Creates a new symbols surface (a virtual plane on which symbols are drawn). A new surface is placed in 3D space relative to the specified entity.Arguments
- int plane_id - ID of the symbol.
- Entity * entity - Entity relative to which a new symbols surface is to be placed.
Return value
Pointer to the new created symbols surface interface.Symbol * getSymbol ( int symbol_id ) #
Returns the interface of the specified symbol.Arguments
- int symbol_id - ID of the symbol.
Return value
Pointer to the symbol interface.SymbolsPlane * getPlane ( int plane_id ) #
Returns the interface of the specified symbols surface (a virtual plane on which symbols are drawn).Arguments
- int plane_id - ID of the symbols surface.
Return value
Pointer to the symbols surface interface.void removeSymbol ( int symbol_id ) #
Removes the symbol with the specified ID.Arguments
- int symbol_id - ID of the symbol to be removed.
void removePlane ( int plane_id ) #
Removes the symbols surface (plane) with the specified ID, and all symbols related to it.Arguments
- int plane_id - ID of the symbols surface (plane) to be removed.
void clear ( ) #
Removes all symbols and planes.Last update:
2020-07-31
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