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Unigine.Plugins.IG.ViewBase Class

Warning
The functionality described in this article is not available in the Community SDK edition.
You should upgrade to Sim SDK edition to use it.

This class represents the IG View base interface. It contains common methods for View and ViewGroup interfaces.

Notice
IG plugin must be loaded.

ViewBase Class

枚举

VIEW_TYPE#

Name说明/描 述
VIEW_TYPE_VIEW = 0
VIEW_TYPE_VIEWGROUP = 1

Properties

vec3 WorldRotationEuler#

The View(Group) rotation, in world coordinates.

vec3 RotationEuler#

The View(Group) rotation.

dvec3 WorldPosition#

The View(Group) position, in world coordinates.

dvec3 Position#

The View(Group) position.

dvec3 GeoPosition#

The View(Group) position, in geo-coordinates (lat, lon, alt).

ViewBase.VIEW_TYPE Type#

The type identifier indicating whether it is a View or a ViewGroup.

Members


void SetParentEntity ( Entity entity ) #

Attaches the View(Group) as a child to the specified parent entity.

Arguments

  • Entity entity - Parent entity.

long GetParentEntityID ( ) #

Returns the ID of the parent entity for the View(Group).

Return value

Parent entity ID.

Node GetNode ( ) #

Returns the node assigned to the View(Group).

Return value

Node assigned to the View(Group).

PlayerDummy GetPlayer ( ) #

Returns the PlayerDummy assigned to the View(Group).

Return value

PlayerDummy assigned to the View(Group).

void CopyTransformFromPlayer ( Player player ) #

Copies the modelview matrix and sets it for the View(Group).

Arguments

  • Player player - Source player to copy the transform from.

Component GetComponent ( int id ) #

Returns the interface of the component by its ID.

Arguments

  • int id - ID of the component.

Return value

Component interface if it exists, or nullptr otherwise.

ViewBase.VIEW_TYPE GetType ( ) #

Returns the type identifier indicating whether it is a View or a ViewGroup.

Return value

View type identifier.
Last update: 2024-04-19
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