This page has been translated automatically.
视频教程
界面
要领
高级
实用建议
专业(SIM)
UnigineEditor
界面概述
资源工作流程
版本控制
设置和首选项
项目开发
调整节点参数
Setting Up Materials
设置属性
照明
Sandworm
使用编辑器工具执行特定任务
如何擴展編輯器功能
嵌入式节点类型
Nodes
Objects
Effects
Decals
光源
Geodetics
World Nodes
Sound Objects
Pathfinding Objects
Players
编程
基本原理
搭建开发环境
使用范例
C++
C#
UnigineScript
UUSL (Unified UNIGINE Shader Language)
Plugins
File Formats
材质和着色器
Rebuilding the Engine Tools
GUI
双精度坐标
应用程序接口
Animations-Related Classes
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
VR-Related Classes
创建内容
内容优化
材质
Material Nodes Library
Miscellaneous
Input
Math
Matrix
Textures
Art Samples
Tutorials

Unigine.ObjectVolumeProj Class

Inherits from: Object

This class is used to create a volume projected object that simulates a light beam from a directional light source. It can be animated to create a flow of particles moving to the end of the beam and rotating, if necessary.

Projected volume object is rendered as a number of billboards, where each following billboard is bigger than the previous one.

See Also#

A UnigineScript API sample <UnigineSDK>/data/samples/objects/volumes_04

ObjectVolumeProj Class

Properties

float VolumeRotation#

The angle of billboards rotation. this angle is set for the billboard at the end of the beam. if a positive value is set, the billboards will be rotated clockwise; if a negative value is set, the billboards will be rotated counterclockwise.

float Velocity#

The velocity with which billboards move to the end of the light beam.

float Step#

The distance between neighboring billboards. the step controls how many billboards are used to render the volume projected object. the bigger the step, the less billboards are used to render the object.

float Fov#

The width of the light beam, which is specified as the angle of the beam cone.

float Radius#

The length of the light beam along the z axis in units.

float Size#

The size of the smallest billboard at the beginning of the light beam.

Members


ObjectVolumeProj ( float width, float height, float fov ) #

Constructor. Creates a new volume projected object with the given properties.

Arguments

  • float width - Size of the smallest billboard in units.
  • float height - Length of the light beam along the Z axis in units.
  • float fov - Angle of the beam cone in degrees. It controls the width of the light beam.

static int type ( ) #

Returns the type of the node.

Return value

Object type identifier.
Last update: 2024-04-19
Build: ()