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Unigine.DecalProj Class

Inherits from: Decal

This class describes how to create and modify projected decals.

See also#

A UnigineScript API sample <UnigineSDK>/data/samples/decals/proj_02

Creating a Projected Decal#

The following code illustrates how to create a projected decal, set its parameters and add the node to UnigineEditor.

Source code (C#)
using Unigine;

namespace UnigineApp
{
	class AppWorldLogic : WorldLogic
	{
        private DecalProj decal_proj;

        public override bool Init()
        {

			// create an proj decal and setting its radius to 10, fov to 60, aspect to 1.0f, material to "decal_base"
			decal_proj = new DecalProj();
			decal_proj.Radius = 10.0f;
			decal_proj.Fov = 60.0f;
			decal_proj.Aspect = 1.0f;

			// set the name and position of the decal
            decal_proj.Name = "Proj Decal";
            decal_proj.WorldPosition = new Vec3(0.0f, 0.0f, 5.0f);

            return true;
		}
	}
}

DecalProj Class

Properties

float ZNear#

The distance to the near clipping plane of the decal.

float Fov#

The current field of view of the decal's projector.

float Aspect#

The current aspect ratio of the decal.

mat4 Projection#

The projection matrix.

Members


DecalProj ( ) #

Constructor. Creates a new projected decal with default parameters.

static int type ( ) #

Returns the type of the node.

Return value

Decal type identifier.
Last update: 2024-04-19
Build: ()