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Unigine.JointFixed Class

Inherits from: Joint

This class is used to create fixed joints.

Example#

The following code illustrates connection of two bodies (b0 and b1) using a fixed joint.

Source code (C#)
JointFixed joint = new JointFixed(b0, b1);

// setting common joint constraint parameters
joint.setLinearRestitution(0.8f);
joint.setAngularRestitution(0.8f);
joint.setLinearSoftness(0.0f);
joint.setAngularSoftness(0.0f);

// setting number of iterations
joint.setNumIterations(4);

See Also#

Usage examples:

JointFixed Class

Properties

mat3 WorldRotation#

The Returns a rotation matrix of the anchor point in the world system of coordinates.

mat3 Rotation1#

The Returns a rotation matrix of the anchor point in a system of coordinates of the second connected body.

mat3 Rotation0#

The Returns a rotation matrix of the anchor point in a system of coordinates of the first connected body.

Members


JointFixed ( ) #

Constructor. Creates a joint with an anchor at the origin of the world coordinates.

JointFixed ( Body body0, Body body1 ) #

Constructor. Creates a joint connecting two given bodies. An anchor is placed between centers of mass of the bodies.

Arguments

  • Body body0 - First body to be connected with the joint.
  • Body body1 - Second body to be connected with the joint.

JointFixed ( Body body0, Body body1, vec3 anchor ) #

Constructor. Creates a fixed joint connecting two given bodies with an anchor placed at specified coordinates.

Arguments

  • Body body0 - First body to be connected with the joint.
  • Body body1 - Second body to be connected with the joint.
  • vec3 anchor - Anchor coordinates.
Last update: 2024-04-19
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