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Unigine.ParticlesFieldSpacer Class

Inherits from: ParticlesField

This class represents a spacer for particles generated by Particle Systems. Spacer — is a volumetric field that has no visual representation, but physically interacts with particle systems (other objects are not affected). This field is used to cut particles out from a certain volume (particles it comes in contact with), for example, to avoid rendering of rain inside a car. It can have a box, cylinder, capsule, sphere, or ellipse shape, size, and can be arbitrarily positioned or rotated to cover the necessary area.

ParticlesFieldSpacer Class

枚举

SHAPE_TYPE#

Shape types of the Particles Field Spacer.
Name说明/描 述
BOX = 0Box shape.
CYLINDER = 1Cylinder shape.
CAPSULE = 2Capsule shape.
SPHERE = 3Sphere shape.
ELLIPSE = 4Ellipse shape.
NUM_SHAPE_TYPES = 5Number of shape types for the Particles Field Spacer.

Properties

ParticlesFieldSpacer.SHAPE_TYPE ShapeType#

The shape of the Particles Field Spacer. One of the SHAPE_TYPE* values.

vec3 Size#

The size of the Particles Field Spacer along the X, Y, and Z axes, in units.

float Radius#

The radius of the Particles Field Spacer, in units.

float Height#

The height of the Particles Field Spacer, in units.

Members


ParticlesFieldSpacer ( ) #

Constructor. Creates a new Particles Field Spacer with default parameters.

ParticlesFieldSpacer ( vec3 size ) #

Constructor. Creates a new box-shaped Particles Field Spacer of the specified size.

Arguments

  • vec3 size - Size of the Particles Field Spacer along the X, Y, and Z axes to be set, in units. In case the spacer has an ellipse shape, each component of the vector sets a radius along the corresponding axis.

static int type ( ) #

Returns the type of the Particles Field Spacer node.

Return value

ParticlesFieldSpacer type identifier.
Last update: 2024-04-19
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