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Unigine.ObjectIntersection Class

This class is used to store the result of the object intersection (coordinates of the intersection point, as well as surface and instance indices).

ObjectIntersection Class

枚举

TYPE#

Name说明/描 述
OBJECT_INTERSECTION = 0ObjectIntersection (stores only the point of intersection, surface and triangle indices).
OBJECT_INTERSECTION_NORMAL = 1ObjectIntersectionNormal (stores the point of intersection, surface and triangle indices + normal coordinates at the point of intersection).
OBJECT_INTERSECTION_TEX_COORD = 2ObjectIntersectionTexCoord (stores the point of intersection, surface and triangle indices + normal and texture coordinates at the point of intersection).
NUM_OBJECT_INTERSECTIONS = 3Number of object intersection types.

Properties

int Instance#

The number of the intersected instance.
Notice
Intersected instance number can be obtained for the following classes:

int Index#

The number of the intersected triangle.

vec3 Point#

The Coordinates of the intersection point.

string TypeName#

The Object intersection type name.

ObjectIntersection.TYPE Type#

Members


ObjectIntersection ( ) #

The ObjectIntersection constructor.
Last update: 2024-04-19
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