This page has been translated automatically.
视频教程
界面
要领
高级
实用建议
专业(SIM)
UnigineEditor
界面概述
资源工作流程
版本控制
设置和首选项
项目开发
调整节点参数
Setting Up Materials
设置属性
照明
Sandworm
使用编辑器工具执行特定任务
如何擴展編輯器功能
嵌入式节点类型
Nodes
Objects
Effects
Decals
光源
Geodetics
World Nodes
Sound Objects
Pathfinding Objects
Players
编程
基本原理
搭建开发环境
使用范例
C++
C#
UnigineScript
UUSL (Unified UNIGINE Shader Language)
Plugins
File Formats
材质和着色器
Rebuilding the Engine Tools
GUI
双精度坐标
应用程序接口
Animations-Related Classes
Containers
Common Functionality
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
VR-Related Classes
创建内容
内容优化
材质
Material Nodes Library
Miscellaneous
Input
Math
Matrix
Textures
Art Samples
Tutorials

Unigine.InputVRHead Class

Inherits from: InputVRDevice

The class handles head-mounted display (HMD) input.

InputVRHead Class

枚举

MODEL_TYPE#

Name说明/描 述
UNKNOWN = 0Unknown HMD.
OCULUS_BEGIN = 1The first element to be used for iteration through the model types of the Oculus Rift HMD.
OCULUS_DK2 = 1Oculus Rift DK2
OCULUS_CB = 2Oculus Rift CB
OCULUS_OTHER = 3Other model of the Oculus Rift HMD.
OCULUS_E3_2015 = 4Oculus Rift E3 2015
OCULUS_ES06 = 5Oculus Rift ES06
OCULUS_ES09 = 6Oculus Rift ES09
OCULUS_ES11 = 7Oculus Rift ES11
OCULUS_RIFT = 8Oculus Rift CV1
OCULUS_RIFT_S = 9Oculus Rift Rift S
OCULUS_END = 9The last element to be used for iteration through the model types of the Oculus Rift HMD.
VARJO_BEGIN = 10The first element to be used for iteration through the model types of the Varjo HMD.
VARJO_VR_1 = 10Varjo VR-1
VARJO_XR_1 = 11Varjo XR-1
VARJO_VR_2 = 12Varjo VR-2
VARJO_VR_2_PRO = 13Varjo VR-2 Pro
VARJO_VR_3 = 14Varjo VR-3
VARJO_XR_3 = 15Varjo XR-3
VARJO_AERO = 16Varjo AERO
VARJO_END = 16The last element to be used for iteration through the model types of the Varjo HMD.
OPENVR_BEGIN = 17The first element to be used for iteration through the model types of the HMD.
OPENVR_HTC_VIVE = 17HTC Vive
OPENVR_HTC_VIVE_PRO = 18HTC Vive Pro MV
OPENVR_HTC_FOCUS = 19HTC Vive Focus
OPENVR_VALVE_INDEX = 20Valve Index
OPENVR_END = 20The last element to be used for iteration through the model types of the HMD.
NUM_MODEL_TYPES = 21Total number of HMD model types.

Properties

InputVRHead.MODEL_TYPE ModelType#

The HMD model type.

bool TrackingPositionEnabled#

The true if position tracking is enabled; otherwise, false.

bool TrackingRotationEnabled#

The true if rotation tracking is enabled; otherwise, false.

Members


bool HasButtons ( ) #

Returns a value indicating if the HMD has buttons.

Return value

true if there are buttons; otherwise, false.

bool IsButtonPressed ( Input.VR_BUTTON button ) #

Returns a value indicating if the specified button is pressed. Check this value to perform continuous actions.

Arguments

Return value

true if the button is pressed; otherwise, false.

bool IsButtonDown ( Input.VR_BUTTON button ) #

Returns a value indicating if the specified button was pressed during the current frame.

Arguments

Return value

true if the button was pressed; otherwise, false.

bool IsButtonUp ( Input.VR_BUTTON button ) #

Returns a value indicating if the specified button was released during the current frame.

Arguments

Return value

true if the button was released; otherwise, false.

InputEventVRButton GetButtonEvent ( Input.VR_BUTTON button ) #

Returns the currently processed HMD button input event.

Arguments

Return value

HMD button input event, or null if there are no events for the specified button in the current frame.

int GetButtonEvents ( Input.VR_BUTTON button, InputEventVRButton[] OUT_events ) #

Returns the number of input events for the specified HMD button and puts the events to the specified output buffer.

Arguments

  • Input.VR_BUTTON button - Button.
  • InputEventVRButton[] OUT_events - Buffer with HMD button input events.
    Notice
    This output buffer is to be filled by the Engine as a result of executing the method.

Return value

Number of input events for the specified HMD button.
Last update: 2024-04-19
Build: ()