This page has been translated automatically.
视频教程
界面
要领
高级
实用建议
基础
专业(SIM)
UnigineEditor
界面概述
资源工作流程
Version Control
设置和首选项
项目开发
调整节点参数
Setting Up Materials
设置属性
照明
Sandworm
使用编辑器工具执行特定任务
如何擴展編輯器功能
嵌入式节点类型
Nodes
Objects
Effects
Decals
光源
Geodetics
World Nodes
Sound Objects
Pathfinding Objects
Players
编程
基本原理
搭建开发环境
使用范例
C++
C#
UnigineScript
统一的Unigine着色器语言 UUSL (Unified UNIGINE Shader Language)
Plugins
File Formats
材质和着色器
Rebuilding the Engine Tools
GUI
双精度坐标
应用程序接口
Animations-Related Classes
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
VR-Related Classes
创建内容
内容优化
材质
Material Nodes Library
Miscellaneous
Input
Math
Matrix
Textures
Art Samples
Tutorials

Unigine.WidgetEditLine Class

Inherits from: Widget

This class creates an editable single-line text field containing a text string.

The object of this class looks as follows:

See Also#

WidgetEditLine Class

Properties

string Text#

The text for the text field.

int Selection#

The position from which the selection starts.

int Cursor#

The cursor position in the text field.

int Capacity#

The maximum length of a string entered into the text field.

int Background#

The value indicating if a background texture is rendered for the text field.

int Validator#

The validator associated with the text field. The default is VALIDATOR_ANY.

bool Password#

The value indicating if the text field is a password field (all entered characters are displayed as dots).

bool Editable#

The value indicating if the contents of the text field can be edited.

vec4 BorderColor#

The border color for the widget.

vec4 SelectionColor#

The color used to highlight the selection for the widget.

vec4 BackgroundColor#

The background color for the widget.

string StyleTextureBorder#

The path to the texture to be used as a border of the widget.

string StyleTextureBackground#

The path to the texture to be used as a background of the widget.

string StyleTextureSelection#

The path to the texture to be used as a background for the selected text.

Members


WidgetEditLine ( Gui gui, string str = 0 ) #

Constructor. Creates a text field and adds it to the specified GUI.

Arguments

  • Gui gui - GUI, to which the text field will belong.
  • string str - Initial value. This is an optional parameter.

WidgetEditLine ( string str = 0 ) #

Constructor. Creates a text field and adds it to the Engine GUI.

Arguments

  • string str - Initial value. This is an optional parameter.

string GetSelectionText ( ) #

Returns currently selected text.

Return value

Currently selected text.

void ClearSelectionText ( ) #

Deletes currently selected text.

The information on this page is valid for UNIGINE 2.19.1 SDK.

Last update: 2025-02-19
Build: ()