This page has been translated automatically.
视频教程
界面
要领
高级
实用建议
专业(SIM)
UnigineEditor
界面概述
资源工作流程
版本控制
设置和首选项
项目开发
调整节点参数
Setting Up Materials
设置属性
照明
Sandworm
使用编辑器工具执行特定任务
如何擴展編輯器功能
嵌入式节点类型
Nodes
Objects
Effects
Decals
光源
Geodetics
World Nodes
Sound Objects
Pathfinding Objects
Players
编程
基本原理
搭建开发环境
使用范例
C++
C#
UnigineScript
UUSL (Unified UNIGINE Shader Language)
Plugins
File Formats
材质和着色器
Rebuilding the Engine Tools
GUI
双精度坐标
应用程序接口
Animations-Related Classes
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
VR-Related Classes
创建内容
内容优化
材质
Material Nodes Library
Miscellaneous
Input
Math
Matrix
Textures
Art Samples
Tutorials

Unigine.JointPath Class

Inherits from: Joint

A path joint is used with BodyPath: it attaches an arbitrary BodyRigid to move along its path.

Notice
The path is a spline along which an object can be moved.

See Also#

  • A set of UnigineScript API samples located in the <UnigineSDK>/data/samples/ folder:
    • physics/train_00
    • joints/path_00

Example#

The following code illustrates connection of a rigid body (b0) and a path body (b1) using a path joint.

Source code (C#)
JointPath joint = new JointPath(b0, b1);

// setting linear damping, velocity and force limits
joint.setLinearDamping(200.0f);
joint.setLinearVelocity(-100.0f);
joint.setLinearForce(1000.0f);

// setting body orientation regarding the path
joint.setRotation0(rotateZ(90.0f));

// setting number of iterations
joint.setNumIterations(4);

JointPath Class

Properties

float CurrentLinearVelocity#

The current linear velocity of the attached motor.

mat3 WorldRotation#

The Rotation matrix of the anchor point in the world coordinates.

mat3 Rotation0#

The Returns a rotation matrix of the anchor point in a system of coordinates of the connected rigid body.

float LinearVelocity#

The current linear velocity of the attached motor.

float LinearForce#

The maximum force of the attached motor.

float LinearDamping#

The current damping factor for linear velocities of bodies connected by the joint.

Members


JointPath ( ) #

Constructor. Creates a path joint with an anchor at the origin of the world coordinates.

JointPath ( Body body0, Body body1 ) #

Constructor. Creates a path joint connecting two given bodies. An anchor is placed in the center of the rigid body attached the path body.

Arguments

JointPath ( Body body0, Body body1, vec3 anchor ) #

Constructor. Creates a path joint connecting two given bodies with an anchor placed at specified coordinates.

Arguments

Last update: 2024-04-19
Build: ()