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Unigine.ImportNode Class

Warning
The functionality described in this article is not available in the Community SDK edition.
You should upgrade to Engineering / Sim SDK edition to use it.

This class represents a container of metadata for an imported node.

ImportNode Class

Properties

IntPtr Data#

The metadata of the imported node.

string Filepath#

The path to the output node file.

ImportCamera Camera#

The camera node attribute.

ImportLight Light#

The light node attribute.

ImportMesh Mesh#

The mesh node attribute.

string Name#

The name of the imported scene node.

ImportNode Parent#

The parent node of the imported scene node.

dmat4 Transform#

The transformation matrix of the imported scene node.

Members


ImportNode ( ) #

Constructor. Creates an empty ImportNode instance.

void AddChild ( ImportNode node ) #

Adds the specified node as a child to the imported scene node.

Arguments

  • ImportNode node - Node to be added as a child to the imported node.

bool RemoveChild ( ImportNode node ) #

Removes the specified node from the list of children of the imported scene node.

Arguments

  • ImportNode node - Node to be removed from the list of children.

ImportNode GetChild ( int index ) #

Returns the child node of the imported node having the specifed index.

Arguments

Return value

Child node of the imported node with the specified index.

int GetNumChildren ( ) #

Returns the number of children of the imported node.

Return value

Number of node's children.
Last update: 2024-04-19
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