This page has been translated automatically.
视频教程
界面
要领
高级
实用建议
UnigineEditor
界面概述
资产工作流程
设置和首选项
项目开发
调整节点参数
Setting Up Materials
Setting Up Properties
照明
Landscape Tool
Sandworm
使用编辑器工具执行特定任务
Extending Editor Functionality
嵌入式节点类型
Nodes
Objects
Effects
Decals
光源
Geodetics
World Nodes
Sound Objects
Pathfinding Objects
Players
编程
基本原理
搭建开发环境
Usage Examples
C++
C#
UnigineScript
UUSL (Unified UNIGINE Shader Language)
Plugins
File Formats
Rebuilding the Engine Tools
GUI
双精度坐标
应用程序接口
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
创建内容
Content Optimization
Materials
Material Nodes Library
Miscellaneous
Input
Math
Matrix
Textures
Art Samples
Tutorials
注意! 这个版本的文档是过时的,因为它描述了一个较老的SDK版本!请切换到最新SDK版本的文档。
注意! 这个版本的文档描述了一个不再受支持的旧SDK版本!请升级到最新的SDK版本。

Nodes

Lights#

Creation of Omni Lights and changing their transformations via C++ API.

NodeExtern#

Adding custom nodes that were created via C++ API to the world by using NodeExtern.

NodeTrigger#

Creation of a NodeTrigger object, demonstrating the usage of its Position and Enabled callbacks via C++ API.

ObjectExtern#

Adding custom objects that were created via C++ API to the world by using ObjectExtern.

Objects#

Creation of ObjectMeshDynamic objects and procedural transformation of their vertices via C++ API.

PhysicalTrigger#

Creation of a PhysicalTrigger object, demonstrating the usage of its Enter and Leave callbacks via C++ API.

Players#

Creation of a PlayerDummy object, specifying its parameters and using it as a basic player via C++ API.

SplineGraph#

Movement of a node along the segments of a SplineGraph created from scratch via C++ API.

States#

Saving and restoring the state of the node via C++ API.

Streaming#

Creating a virtual filesystem to demonstrate streaming of multiple virtual files as real ones.

WorldExtern#

Adding a custom world created via C++ API to the world by using WorldExtern.

WorldSplineGraph#

Creation of a WorldSplineGraph node from an *.spl file with geometry (from a source *.node file) generated along the graph segments (stretching mode).

WorldTrigger#

Creating a WorldTrigger via C++ API with Enter and Leave callbacks changing a material of a mesh.

Last update: 2022-01-21
Build: ()