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注意! 这个版本的文档是过时的,因为它描述了一个较老的SDK版本!请切换到最新SDK版本的文档。
注意! 这个版本的文档描述了一个不再受支持的旧SDK版本!请升级到最新的SDK版本。

water_global_base

The water_global_base material simulates water and other liquids and is applied to the Water Global object.

Parameters#

Common#

Parameters specifying the masks for the material.

Material Mask The decal will be projected onto the water surface if the material mask of the decal material matches this mask.
Material Backface Mask Material Mask for the back face of the water surface.
Physics Field Mask The field mask that controls CPU-related operations with fields. For example, intersection with a wave created by Field Height can be detected, if a relevant Field Mask is enabled.
Visual Field Mask The field mask that controls GPU-related (visually perceptible) effects of fields.

Post Processing and Post Processing (Backface)#

Post processing options activate post processing effects for the material. The effects are available both for front and back faces of the water surface.

DOF Enables the depth of field effect.
Motion blur Enables the motion blur effect.
Shadow Shafts Enables shadow shafts.
Last update: 2021-12-13
Build: ()