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注意! 这个版本的文档是过时的,因为它描述了一个较老的SDK版本!请切换到最新SDK版本的文档。
注意! 这个版本的文档描述了一个不再受支持的旧SDK版本!请升级到最新的SDK版本。

Glass Sample

This material graph sample demonstrates different implementations of glass materials for different needs.

Thick colored glass.

Blended Reflective Material#

The grass_blend_mode_add sample is a material providing raymarched fresnel-based reflection in the Additive blending mode that can be used as a reflective component in compound materials.

Blended Refractive Material for Thick Glass#

The glass_blend_mode_refraction_thick sample implements fresnel-based refraction for thick objects in the Multiplicative blending mode. It showcases the use of the Refraction Screen UV Offset For Thick Objects node and can be used as a refractive component in compound materials.

Blended Refractive Material for Thin Glass#

The glass_blend_mode_refraction_thin sample implements fresnel-based refraction for thin objects in the Multiplicative blending mode. It showcases the use of the Refraction Screen UV Offset For Thin Objects node and can be used as a refractive component in compound materials.

High-Quality Thick Colored Glass#

The glass_thick_colored_high_quality sample showcases an implementation of high-quality raymarched reflection and refraction for thick colored glass objects. The Fresnel node defines the mutually exclusive intensities of each component.

Low-Quality Thick Colored Glass#

The glass_thick_colored_low_quality sample showcases an implementation of low-quality refraction for thick colored objects by means of the Refraction Simple For Thick Objects node. The Fresnel node defines the intensity of refraction.

Thin Colored Glass#

The glass_thin_colored sample showcases the use of the Refraction Simple For Thin Objects and Reflection Raymarched nodes for thin colored glass objects. The Fresnel node defines the mutually exclusive intensities of each component.

Last update: 2022-02-18
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