This page has been translated automatically.
视频教程
界面
要领
高级
实用建议
UnigineEditor
界面概述
资产工作流程
项目开发
调整节点参数
Setting Up Materials
Setting Up Properties
照明
Landscape Tool
Sandworm
使用编辑器工具执行特定任务
Extending Editor Functionality
嵌入式节点类型
Nodes
Objects
Effects
Decals
光源
Geodetics
World Nodes
Sound Objects
Pathfinding Objects
Players
编程
基本原理
搭建开发环境
Usage Examples
C++
C#
UnigineScript
UUSL (Unified UNIGINE Shader Language)
Plugins
File Formats
Rebuilding the Engine Tools
GUI
双精度坐标
应用程序接口
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
创建内容
Content Optimization
Materials
Material Nodes Library
Miscellaneous
Input
Math
Matrix
Textures
Art Samples
Tutorials
注意! 这个版本的文档是过时的,因为它描述了一个较老的SDK版本!请切换到最新SDK版本的文档。
注意! 这个版本的文档描述了一个不再受支持的旧SDK版本!请升级到最新的SDK版本。

世界设置

This section contains all world-related settings.此部分包含所有与世界有关的设置。

World settings

World Settings世界设置
World Distance Distance from the camera, from which all nodes are not rendered or simulated (infinite by default). The distance is measured from the camera to the node's bound. 与摄影机的距离,从该距离起不会渲染或模拟所有节点(默认为无限)。距离是从摄像机到节点边界的距离。
World Budget World generation time budget for the Grass and Clutter objects in frames per second. Grass和Clutter对象的世界生成时间预算,以每秒帧数为单位。
Update Grid Size Size of the grid to be used for spatial tree update, in units. The default value is an average one, and can be adjusted when necessary depending on the scene.用于空间树更新的网格大小,以单位为单位。默认值为平均值,可以根据场景进行调整。
Game Scale Scale factor to speed up or slow down the game time. That includes both rendering rate (for example, particles spawn rate and material offsets) and physics ticks.比例因子,以加快或减慢游戏时间。其中包括渲染速率(例如,粒子生成速率和材质偏移)和物理滴答声
最新更新: 2021-12-13
Build: ()