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视频教程
界面
要领
高级
实用建议
UnigineEditor
界面概述
资产工作流程
设置和首选项
项目开发
调整节点参数
Setting Up Materials
Setting Up Properties
照明
Landscape Tool
Sandworm
使用编辑器工具执行特定任务
Extending Editor Functionality
嵌入式节点类型
Nodes
Objects
Effects
Decals
光源
Geodetics
World Nodes
Sound Objects
Pathfinding Objects
Players
编程
基本原理
搭建开发环境
Usage Examples
C++
C#
UnigineScript
UUSL (Unified UNIGINE Shader Language)
Plugins
File Formats
Rebuilding the Engine Tools
GUI
双精度坐标
应用程序接口
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
创建内容
Content Optimization
Materials
Material Nodes Library
Miscellaneous
Input
Math
Matrix
Textures
Art Samples
Tutorials
注意! 这个版本的文档是过时的,因为它描述了一个较老的SDK版本!请切换到最新SDK版本的文档。
注意! 这个版本的文档描述了一个不再受支持的旧SDK版本!请升级到最新的SDK版本。

系统选单

The System Menu panel contains main UNIGINE engine settings and can be opened by pressing Esc.系统菜单面板包含UNIGINE引擎的主要设置,可以通过按Esc来打开。

注意
The System Menu is available only when the UnigineEditor isn't loaded.只有未加载UnigineEditor时,系统菜单才可用。

System Menu Window系统菜单窗口

It has the following tabs:它具有以下选项卡:

Video视频#

  • API — toggles settings used for rendering:
    • OpenGL — available for Windows/Linux platforms OpenGL — available for Windows/Linux platforms
    • Direct3D11 — available for Windows Vista, Windows 7, Windows 8 and Windows 8.1 Direct3D11 — available for Windows Vista, Windows 7, Windows 8 and Windows 8.1
    OpenGL — available for Windows/Linux platforms Direct3D11 — available for Windows Vista, Windows 7, Windows 8 and Windows 8.1
    API —切换用于渲染的设置:
    • OpenGL — available for Windows/Linux platforms OpenGL —适用于Windows / Linux平台
    • Direct3D11 — available for Windows Vista, Windows 7, Windows 8 and Windows 8.1 Direct3D11 —适用于Windows Vista,Windows 7,Windows 8和Windows 8.1
  • Mode — specifies video mode settings:
    • Resolution — application window resolution Resolution — application window resolution
    • Full Screen — a fullscreen mode Full Screen — a fullscreen mode
    • VSync — synchronization of the FPS with the monitor refresh rate VSync — synchronization of the FPS with the monitor refresh rate
    Resolution — application window resolution Full Screen — a fullscreen mode VSync — synchronization of the FPS with the monitor refresh rate
    Mode —指定视频模式设置:
    • Resolution — application window resolution Resolution —应用程序窗口分辨率
    • Full Screen — a fullscreen mode Full Screen —全屏模式
    • VSync — synchronization of the FPS with the monitor refresh rate VSync — FPS与监视器刷新率的同步
注意
To apply changes, click Apply.要应用更改,请单击Apply

Interface接口#

  • Interface Language - specifies the language to use in the interface. Interface Language-指定在界面中使用的语言。 __igt
  • Show — enable visual helpers
    • FPS Counter — show FPS info FPS Counter — show FPS info
    • Wireframe — enable scene wireframe mode Wireframe — enable scene wireframe mode
    • Profiler — show profiler Profiler — show profiler
    • Messages — show engine messages Messages — show engine messages
    FPS Counter — show FPS info Wireframe — enable scene wireframe mode Profiler — show profiler Messages — show engine messages
    Show —启用视觉助手
    • FPS Counter — show FPS info FPS Counter-显示FPS信息
    • Wireframe — enable scene wireframe mode Wireframe —启用场景线框模式
    • Profiler — show profiler Profiler-显示个人资料
    • Messages — show engine messages Messages —显示引擎消息

Stereo立体声#

Settings of this tab take effect if one of the supported stereo modes is used. The settings are described here. 如果使用受支持的立体声模式之一,则此选项卡的设置将生效。设置在在此处进行描述。

Plugins外挂程式#

  • Syncker - Syncker-related options
    • Show debug info - shows debug information on the master and slaves. It includes the number of synchronized nodes and materials, a name of the view, the number of connected slaves (on the master computer), and others.Show debug info - shows debug information on the master and slaves. It includes the number of synchronized nodes and materials, a name of the view, the number of connected slaves (on the master computer), and others.
    • Show projection configuration - enables the projection setup mode.Show projection configuration - enables the projection setup mode.
    Show debug info - shows debug information on the master and slaves. It includes the number of synchronized nodes and materials, a name of the view, the number of connected slaves (on the master computer), and others.Show projection configuration - enables the projection setup mode.
    Syncker-与同步器相关的选项
    • Show debug info - shows debug information on the master and slaves. It includes the number of synchronized nodes and materials, a name of the view, the number of connected slaves (on the master computer), and others.Show debug info-显示有关主站和从站的调试信息。它包括同步节点和资料的数量,视图的名称,已连接的从属设备(在主计算机上)的数量等。
    • Show projection configuration - enables the projection setup mode.Show projection configuration-启用投影设置模式
  • AppWall / AppProjection - settings of this section take effect if the AppWall, AppSurround or AppProjection plugin is used. The settings are described here.
    注意
    To open the Projection Configurator, click Projection. This option is available only for projects with the AppProjection plugin loaded. To open the Projection Configurator, click Projection. This option is available only for projects with the AppProjection plugin loaded.
    To open the Projection Configurator, click Projection. This option is available only for projects with the AppProjection plugin loaded.
    AppWall / AppProjection-如果AppWall, AppSurround要么AppProjection使用了插件。设置在在此处进行描述。
    注意
    To open the Projection Configurator, click Projection. This option is available only for projects with the AppProjection plugin loaded. 要打开Projection Configurator,请单击Projection。此选项仅适用于加载了AppProjection插件的项目。

About关于#

The tab provides information about the Unigine team participated in Engine development.该选项卡提供有关Unigine团队参与引擎开发的信息。

最新更新: 2021-12-13
Build: ()