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注意! 这个版本的文档是过时的,因为它描述了一个较老的SDK版本!请切换到最新SDK版本的文档。
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Unigine::Plugins::IG::ViewBase Class

Warning
The functionality described in this article is not available in the Community SDK edition.
You should upgrade to Sim SDK edition to use it.
Header: #include <plugins/UnigineIG.h>

This class represents the IG View base interface. It contains common methods for View and ViewGroup interfaces.

Notice
IG plugin must be loaded.

ViewBase Class

Enums

VIEW_TYPE#

NameDescription
VIEW_TYPE_VIEW = 0
VIEW_TYPE_VIEWGROUP = 1

Members


void setParentEntity ( Entity * entity ) #

Attaches the View(Group) as a child to the specified parent entity.

Arguments

  • Entity * entity - Parent entity.

long long getParentEntityID ( ) const#

Returns the ID of the parent entity for the View(Group).

Return value

Parent entity ID.

void setGeoPosition ( const Math::dvec3& position ) #

Sets the View(Group) position, in geo-coordinates (lat, lon, alt).

Arguments

  • const Math::dvec3& position - View(Group) position to set, in geo-coordinates (lat, lon, alt).

Math::dvec3 getGeoPosition ( ) const#

Returns the current View(Group) position, in geo-coordinates (lat, lon, alt).

Return value

View(Group) position, in geo-coordinates (lat, lon, alt).

void setPosition ( const Math::dvec3& position ) #

Sets the View(Group) position.

Arguments

  • const Math::dvec3& position - View(Group) position coordinates to set.

Math::dvec3 getPosition ( ) const#

Returns the current View(Group) position.

Return value

View(Group) position coordinates.

void setWorldPosition ( const Math::dvec3& pos ) #

Sets the View(Group) position, in world coordinates.

Arguments

  • const Math::dvec3& pos - View(Group) position to set, in world coordinates.

Math::dvec3 getWorldPosition ( ) const#

Returns the current View(Group) position, in world coordinates.

Return value

View(Group) position, in world coordinates.

void setRotationEuler ( const Math::vec3 & euler ) #

Sets the View(Group) rotation.

Arguments

  • const Math::vec3 & euler - View(Group) rotation euler angles to set.

Math::vec3 getRotationEuler ( ) const#

Returns the current View(Group) rotation.

Return value

View(Group) rotation euler angles.

void setWorldRotationEuler ( const Math::vec3& euler ) #

Sets the View(Group) rotation, in world coordinates.

Arguments

  • const Math::vec3& euler - View(Group) rotation euler angles to set.

Math::vec3 getWorldRotationEuler ( ) const#

Returns the current View(Group) rotation, in world coordinates.

Return value

View(Group) rotation euler angles.

Ptr<Node> getNode ( ) const#

Returns the node assigned to the View(Group).

Return value

Node assigned to the View(Group).

Ptr<PlayerDummy> getPlayer ( ) const#

Returns the PlayerDummy assigned to the View(Group).

Return value

PlayerDummy assigned to the View(Group).

void copyTransformFromPlayer ( const Ptr<Player> & player ) #

Copies the modelview matrix and sets it for the View(Group).

Arguments

  • const Ptr<Player> & player - Source player to copy the transform from.

Component * getComponent ( int id ) #

Returns the interface of the component by its ID.

Arguments

  • int id - ID of the component.

Return value

Component interface if it exists, or nullptr otherwise.

ViewBase::VIEW_TYPE getType ( ) const#

Returns the type identifier indicating whether it is a View or a ViewGroup.

Return value

View type identifier.
Last update: 2021-12-13
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