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Unigine::BodyCloth Class

Header: #include <UniginePhysics.h>
Inherits from: BodyParticles

This class is used to simulate a flat deformable cloth bodies. They use a mass-spring simulation model: the cloth is formed from particles (of sphere shape) that are located in the cloth mesh vertices and connected by inner joints.

See Also#

  • The Creating and Attaching a Cloth usage example demonstrating how to create an object, assign a cloth body to it, and set its parameters
  • A set of UnigineScript API samples located in the <UnigineSDK>/data/samples/physics/ folder:
    • cloth_00
    • cloth_01
    • cloth_02
    • cloth_03
    • cloth_04
    • cloth_05
    • cloth_06
    • cloth_07
    • cloth_08

BodyCloth Class

Members


static BodyClothPtr create ( ) #

Constructor. Creates a cloth body with default properties.

static BodyClothPtr create ( const Ptr<Object> & object ) #

Constructor. Creates a cloth body with default properties for a given object.

Arguments

  • const Ptr<Object> & object - Object represented with the new cloth body.

int getNumIndices ( ) #

Returns the number of particle indices.

Return value

Number of particle indices.

int getParticleIndex ( int num ) #

Returns the particle index by its number.

Arguments

  • int num - The particle index number.

Return value

The particle index.

void setTwoSided ( int sided ) #

Set a value indicating if the cloth is one- or two-sided. (If two-sided, its material should not be two-sided at the same time).

Arguments

  • int sided - Positive value, if the cloth should be two-sided; 0 if one-sided.

int getTwoSided ( ) #

Returns a value indicating if the cloth is one- or two-sided. (If two-sided, its material should not be two-sided at the same time).

Return value

1 if the cloth is rendered one-sided; 0 if one-sided.
Last update: 2021-12-13
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