全局声音设置
The Sound section of the Settings window allows you to adjust global sound-related settings: values set here will be applied to all sounds in the scene.Settings窗口的Sound部分允许您调整与全局声音相关的设置:此处设置的值将应用于场景中的所有声音。
To configure sound settings, open the Settings window by choosing Window -> Settings in the main menu and select Runtime -> World -> Sound section.要配置声音设置,请在主菜单中选择Window -> Settings,然后选择Runtime -> World -> Sound部分,以打开 Settings 窗口。
Global Sound Settings Window全局声音设置窗口
The following settings are available:可以使用以下设置:
Scale | Scale factor to speed up or slow down the sound play.缩放因子以加快或减慢声音播放。 |
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Volume | Volume for all sounds in the scene.
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Doppler | Doppler effect intensity. The default is 1.多普勒效应强度。默认值为1。 |
Velocity | Speed of sound. It is used to control sound propagation.声音的速度。用于控制声音的传播。 |
Adaptation | Controls the time of sound adaptation to a filter. The parameter is used when the sound source becomes occluded (an obstacle appears between it and the player).
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Source Occlusion | Toggles sound occlusion on and off. When enabled, sounds will be occluded when there are other nodes between the listener and the sound source.开启和关闭声音遮挡。启用此选项后,当侦听器与声源之间还有其他节点时,声音将被遮挡。 |
Source Reverb Mode | Reverberation mode to be used for sound sources. The following modes are available:
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Attenuation | Model used to calculate sound attenuation. Attenuation is a reduction of the sound volume as the player moves away from the sound source. The following models are available:
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HRTF | Toggles the binaural HRTF (Head Related Transfer Function) mode on and off. This mode provides imitation of the surround sound for the stereo wired headset. 开启和关闭双耳HRTF(头部相关传递函数)模式。此模式可模仿立体声有线耳机的环绕声。 |
Volume 0 - Volume 31 | Volume of the specified mixer channel.
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最新更新:
2021-12-13
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