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注意! 这个版本的文档是过时的,因为它描述了一个较老的SDK版本!请切换到最新SDK版本的文档。
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Material Node


Description

Generates a material. The set of input ports and supported features, as well as the type of the generated material, depends on the current Common Settings.

Notice
A material graph can contain several Material nodes, but only the one connected to the Final node will be used.

Ports

Name Description
Opacity Opacity value:
  • 0 corresponds to a transparent fragment.
  • 1 corresponds to a fully opaque fragment.

Opacity Clip Threshold Alpha-test opacity threshold value.
Albedo RGB albedo value.
Color RGB fragment color value (for Transparent Unlit materials).
Metalness Metalness value.
Roughness Roughness value.
Specular Specular value.
Microfiber Microfiber value.
Normal Normal vectors data. The Normal Space setting defines how the normal data is treated.
Translucent Translucency value.
Ambient Occlusion Ambient occlusion value.
Emissive RGB emission value.
Velocity Velocity vectors defining screen-space pixel offset.
Auxiliary RGBA auxiliary value.
Auxiliary Clip Threshold Opacity threshold value for auxiliary clipping.
Blur Transparent blur value.
Refraction Screen UV Offset Refraction screen-space offset of screen UV coordinates.
Vertex Position / Offset Vertex adjustment data. The Vertex Mode and Vertex Positions Space settings define the vector space and how the data is treated.
Tessellation Factor Tessellation density factor.
Tessellation Vertex Offset / Position Position of tessellated vertices. The Vertex Mode and Vertex Positions Space settings define the vector space and how the data is treated.
PostEffects Clip Threshold Opacity threshold value for post effects clipping.
Shadow Clip Threshold Opacity threshold value for shadows clipping.
MaterialMaterial for the Final node.
Last update: 2022-02-18
Build: ()