This page has been translated automatically.
视频教程
界面
要领
高级
实用建议
UnigineEditor
界面概述
资产工作流程
设置和首选项
项目开发
调整节点参数
Setting Up Materials
Setting Up Properties
照明
Landscape Tool
使用编辑器工具执行特定任务
Extending Editor Functionality
嵌入式节点类型
Nodes
Objects
Effects
Decals
光源
Geodetics
World Nodes
Sound Objects
Pathfinding Objects
Players
编程
基本原理
搭建开发环境
Usage Examples
C++
C#
UnigineScript
UUSL (Unified UNIGINE Shader Language)
Plugins
File Formats
Rebuilding the Engine Tools
GUI
双精度坐标
应用程序接口
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
创建内容
Content Optimization
Materials
Material Nodes Library
Miscellaneous
Input
Math
Matrix
Textures
Art Samples
Tutorials
注意! 这个版本的文档是过时的,因为它描述了一个较老的SDK版本!请切换到最新SDK版本的文档。
注意! 这个版本的文档描述了一个不再受支持的旧SDK版本!请升级到最新的SDK版本。

Compression

Warning
The functionality described in this article is not available in the Community SDK edition.
You should upgrade to Engineering / Sim SDK edition to use it.

This section contains compression settings for the Landscape Layer Map, thus applicable for the Landscape Terrain object. Compression for the Terrain Global object is performed automatically.

Compression serves to reduce the size of the *.lmap file, which may also speed up asynchronous streaming of tiles. In some cases, compression ratio may exceed 100:1.

Enabling compression in this section implies that all Landscape Layer Map objects in the generated terrain will be compressed.

To enable or disable compression for an individual layer (or layers), you can use the parameters of the selected Landscape Layer Map.

Parameters#

By default, compression is disabled. The following compression options are available:

  • Lossless — ensures absence of quality deterioration and decompresses graphic data to its original state.
  • Lossy — provides a higher compression ratio but some information may be lost.
  • Custom — compression rules can be customized according to your requirements. The following options are available in this mode:

    Custom Compression Parameters

    Supported compression methods:

    • Our Method — recommended. UNIGINE compression method optimized for compressing 2D and 3D textures. It provides better results than LZ4 and Zlib without quality reduction.
    • Zlib — for high compression ratio (can provide up to 2 times higher compression ratio, but takes up to 20 times longer).
    • LZ4 — temporary option, planned to be removed in the upcoming releases.

    In addition, you can enable lossy compression for individual components of Landscape Layer Maps:

    • Height Opacity data
    • Albedo data
    • Mask data

    Height data is always compressed using loseless compression.

Last update: 2021-12-13
Build: ()