This page has been translated automatically.
视频教程
界面
要领
高级
实用建议
UnigineEditor
界面概述
资产工作流程
设置和首选项
项目开发
调整节点参数
Setting Up Materials
Setting Up Properties
照明
Landscape Tool
Sandworm
使用编辑器工具执行特定任务
Extending Editor Functionality
嵌入式节点类型
Nodes
Objects
Effects
Decals
光源
Geodetics
World Nodes
Sound Objects
Pathfinding Objects
Players
编程
基本原理
搭建开发环境
Usage Examples
C++
C#
UnigineScript
UUSL (Unified UNIGINE Shader Language)
Plugins
File Formats
Rebuilding the Engine Tools
GUI
双精度坐标
应用程序接口
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
创建内容
Content Optimization
Materials
Material Nodes Library
Miscellaneous
Input
Math
Matrix
Textures
Art Samples
Tutorials
注意! 这个版本的文档是过时的,因为它描述了一个较老的SDK版本!请切换到最新SDK版本的文档。
注意! 这个版本的文档描述了一个不再受支持的旧SDK版本!请升级到最新的SDK版本。

Unigine::WidgetWindow Class

Header: #include <UnigineWidgets.h>
Inherits from: Widget

This class creates a titled window.

See Also#

  • UnigineScript API sample <UnigineSDK>/data/samples/widgets/window_00
  • C++ API sample <UnigineSDK>/source/samples/Api/Widgets/WidgetWindow
  • C# API sample <UnigineSDK>/source/csharp/samples/Api/Widgets/WidgetWindow

WidgetWindow Class

Members


static WidgetWindowPtr create ( const Ptr<Gui> & gui, const char * str = 0, int x = 0, int y = 0 ) #

Constructor. Creates a window with given parameters and adds it to the specified GUI.

Arguments

  • const Ptr<Gui> & gui - GUI, to which the new window will belong.
  • const char * str - Window title. This is an optional parameter.
  • int x - Horizontal space between the widgets in the window and between them and the window border. This is an optional parameter.
  • int y - Vertical space between the widgets in the window and between them and the window border. This is an optional parameter.

static WidgetWindowPtr create ( const char * str = 0, int x = 0, int y = 0 ) #

Constructor. Creates a window with given parameters and adds it to the Engine GUI.

Arguments

  • const char * str - Window title. This is an optional parameter.
  • int x - Horizontal space between the widgets in the window and between them and the window border. This is an optional parameter.
  • int y - Vertical space between the widgets in the window and between them and the window border. This is an optional parameter.

void setBlendable ( bool blendable ) #

Sets a value indicating if the window can fade in and out when changing to the minimized state and back.

Arguments

  • bool blendable - 1 to allow fading in and out, 0 to disallow it.

bool isBlendable ( ) const#

Returns a value indicating if the window can fade in and out when changing to the minimized state and back. The default is 0.

Return value

1 if the window can fade in and out; otherwise, 0.

void setColor ( const Math::vec4 & color ) #

Sets a color for the global color multiplier. The default is equivalent to vec4(1,1,1,1) (white).

Arguments

  • const Math::vec4 & color - Multiplier color.

Math::vec4 getColor ( ) const#

Returns a color of the global color multiplier.

Return value

Multiplier color.

void setFloatable ( bool floatable ) #

Sets a value indicating if the window is animated when changing to the minimized state and back.

Arguments

  • bool floatable - 1 to allow animating the window, 0 not to make it.

bool isFloatable ( ) const#

Returns a value indicating if the window is animated when changing to the minimized state and back. The default is 0.

Return value

1 if the window is animated; otherwise, 0.

void setMaxHeight ( int height ) #

Sets the maximum height value for the window.

Arguments

  • int height - Maximum height value.

int getMaxHeight ( ) const#

Returns the maximum height value of the window.

Return value

Maximum height value.

void setMaxWidth ( int width ) #

Sets the maximum width value for the window.

Arguments

  • int width - Maximum width value.

int getMaxWidth ( ) const#

Returns the maximum width value of the window.

Return value

Maximum width value.

void setMoveable ( bool moveable ) #

Sets a value indicating if the window is movable.

Arguments

  • bool moveable - 1 to set the window as movable; otherwise, 0.

bool isMoveable ( ) const#

Returns a value indicating if the window is movable. The default is 1.

Return value

1 if the window is movable; otherwise, 0.

void setPadding ( int l, int r, int t, int b ) #

Sets widget paddings for all sides. Padding clears an area around the content of a widget (inside of it).

Arguments

  • int l - Left-side padding in pixels.
  • int r - Right-side padding in pixels.
  • int t - Top padding in pixels.
  • int b - Bottom padding in pixels.

int getPaddingBottom ( ) const#

Returns the current bottom padding for the widget content.

Return value

Bottom padding in pixels.

int getPaddingLeft ( ) const#

Returns the current left-side padding for the widget content.

Return value

Left-side padding in pixels.

int getPaddingRight ( ) const#

Returns the current right-side padding for the widget content.

Return value

Right-side padding in pixels.

int getPaddingTop ( ) const#

Returns the current top padding for the widget content.

Return value

Top padding in pixels.

void setSizeable ( bool sizeable ) #

Sets a value indicating if the window is resizeable.

Arguments

  • bool sizeable - 1 to allow resizing the window, 0 to disallow it.

bool isSizeable ( ) const#

Returns a value indicating if the window is resizeable. The default is 0.

Return value

1 if the window is resizeable; otherwise, 0.

void setSnapDistance ( int distance ) #

Sets a distance, at which the window snaps to another window or screen edge.

Arguments

  • int distance - Distance in pixels.

int getSnapDistance ( ) const#

Returns the distance, at which the window snaps to another window or screen edge. The default is 0 (do not snap).

Return value

Distance in pixels.

void setSpace ( int x, int y ) #

Sets a space between the widgets in the window and between them and the window border.

Arguments

  • int x - Horizontal space. If a negative value is provided, 0 will be used instead.
  • int y - Vertical space. If a negative value is provided, 0 will be used instead.

int getSpaceX ( ) const#

Returns the horizontal space between the widgets in the window and between them and the window border.

Return value

Horizontal space.

int getSpaceY ( ) const#

Returns the vertical space between the widgets in the window and between them and the window border.

Return value

Vertical space.

void setText ( const char * text ) #

Sets a window title.

Arguments

  • const char * text - Window title.

const char * getText ( ) const#

Returns the current window title.

Return value

Window title.

void setTextAlign ( int align ) #

Sets alignment of the window title.

Arguments

  • int align - One of the ALIGN_* pre-defined variables.

int getTextAlign ( ) const#

Returns the alignment of the window title.

Return value

One of the ALIGN_* pre-defined variables.

void setTitleable ( bool titleable ) #

Sets a value indicating if the window is minimized when double-clicking on it. The default is 0.

Arguments

  • bool titleable - 1 to allow minimization, 0 to disallow it.

bool isTitleable ( ) const#

Returns a value indicating if the window is minimized when double-clicking on it. The default is 0.

Return value

1 if the window is minimized when double-clicking on it; otherwise, 0.

void setTransform ( const Math::mat4 & transform ) #

Sets the global widget transformation matrix. This 2D matrix can be tilted, rotated, moved or modified in many ways in 3D space.

Arguments

  • const Math::mat4 & transform - Transformation matrix.

Math::mat4 getTransform ( ) const#

Returns the global widget transformation matrix.

Return value

Transformation matrix.

void setBackgroundColor ( const Math::vec4 & color ) #

Sets the background color to be used for the widget.

Arguments

  • const Math::vec4 & color - Four-component vector specifying the color in the RGBA format.

Math::vec4 getBackgroundColor ( ) const#

Returns the current background color used for the widget.

Return value

Four-component vector specifying the color in the RGBA format.

void setBorderColor ( const Math::vec4 & color ) #

Sets the border color for the widget.

Arguments

  • const Math::vec4 & color - Four-component vector specifying the color in the RGBA format.

Math::vec4 getBorderColor ( ) const#

Returns the current border color for the widget.

Return value

Four-component vector specifying the color in the RGBA format.
Last update: 2021-12-13
Build: ()