Unigine::WidgetEditLine Class
Header: | #include <UnigineWidgets.h> |
Inherits from: | Widget |
This class creates an editable single-line text field containing a text string.
WidgetEditLine Class
Members
static WidgetEditLinePtr create ( const Ptr<Gui> & gui, const char * str = 0 ) #
Constructor. Creates a text field and adds it to the specified GUI.Arguments
- const Ptr<Gui> & gui - GUI, to which the text field will belong.
- const char * str - Initial value. This is an optional parameter.
static WidgetEditLinePtr create ( const char * str = 0 ) #
Constructor. Creates a text field and adds it to the Engine GUI.Arguments
- const char * str - Initial value. This is an optional parameter.
void setBackground ( int background ) #
Sets a value indicating if a background texture should be rendered for the text field. The default is 1.Arguments
- int background - Positive number to render a background texture, 0 not to render.
int getBackground ( ) const#
Returns a value indicating if a background texture is rendered for the text field.Return value
Positive number if a background texture is rendered; otherwise, 0. The default is 1.void setCapacity ( int capacity ) #
Sets a maximum length of a string entered into the text field. The default is 1024.Arguments
- int capacity - Maximum number of characters.
int getCapacity ( ) const#
Returns the maximum length of a string entered into the text field.Return value
Maximum number of characters. The default is 1024.void setCursor ( int cursor ) #
Sets a cursor position in the text field.Arguments
- int cursor - Cursor position. The provided value will be saturated in the range from 0 to text field capacity.
int getCursor ( ) const#
Returns the current cursor position in the text field.Return value
Cursor position.void setEditable ( bool editable ) #
Sets a value indicating if the contents of the text field can be edited. The default is 1.Arguments
- bool editable - Positive number to make the text field editable, 0 to make it read-only.
bool isEditable ( ) const#
Returns a value indicating if the contents of the text field can be edited. The default is 1.Return value
Positive number if the text field contents can be edited; otherwise, 0.void setPassword ( bool password ) #
Turns the widget into a generic text field or into a password field. The default is 0.Arguments
- bool password - Positive number to make the widget a password field, 0 to make it a generic text field.
bool isPassword ( ) const#
Returns a value indicating if the text field is a password field (all entered characters show up as dots).Return value
Positive number if the widget is a password field; otherwise, 0. The default is 0.void setSelection ( int selection ) #
Sets a position, from which a new selection will start.Arguments
- int selection - Position, from which the selection will start.
int getSelection ( ) const#
Returns a position, from which the selection starts.Return value
Position, from which the selection starts.String getSelectionText ( ) const#
Returns currently selected text.Return value
Currently selected text.void setText ( const char * text ) #
Sets a text for the text field.Arguments
- const char * text - Text string.
const char * getText ( ) const#
Returns the current contents of the text field.Return value
Text string.void setValidator ( int validator ) #
Sets a validator for the text filed contents.Arguments
- int validator - One of the Gui:: Enumeration with VALIDATOR_* prefixes.
int getValidator ( ) const#
Returns the validator associated with the text field. The default is VALIDATOR_ANY.Return value
One of the Gui:: Enumeration with VALIDATOR_* prefixes.void clearSelectionText ( ) #
Deletes currently selected text.void setBackgroundColor ( const Math::vec4 & color ) #
Sets the background color for the widget.Arguments
- const Math::vec4 & color - Four-component vector specifying the color in the RGBA format.
Math::vec4 getBackgroundColor ( ) const#
Returns the current background color for the widget.Return value
Four-component vector specifying the color in the RGBA format.void setSelectionColor ( const Math::vec4 & color ) #
Sets the color to be used to highlight the current selection for the widget.Arguments
- const Math::vec4 & color - Four-component vector specifying the color in the RGBA format.
Math::vec4 getSelectionColor ( ) const#
Returns the current color used to highlight the current selection for the widget.Return value
Four-component vector specifying the color in the RGBA format.void setBorderColor ( const Math::vec4 & color ) #
Sets the border color for the widget.Arguments
- const Math::vec4 & color - Four-component vector specifying the color in the RGBA format.
Math::vec4 getBorderColor ( ) const#
Returns the current border color for the widget.Return value
Four-component vector specifying the color in the RGBA format.Last update:
2021-12-13
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