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Unigine::Plugins::AppVive Class

Header: #include <plugins/UnigineAppVive.h>

This set of functions is available when the AppVive plugin is loaded.

Notice
AppVive plugin cannot be used in a Qt-based application.

If AppVive is loaded together with the engine, the HAS_APP_VIVE definition is set. This definition can be used, for example, to avoid errors if the plugin is not loaded; the code in which the plugin functions are executed can be wrapped around as follows:

Source code (UnigineScript)
#ifdef HAS_APP_VIVE
	// engine.vive functions
#endif

The source code of OpenVR can be found here.

The full set of Vive devices is described here.

See also#

A UnigineScript API sample <UnigineSDK>/data/samples/plugins/app_vive_00

AppVive Class

Enums

CONTROLLER_ROLE#

NameDescription
CONTROLLER_ROLE_INVALID = 0Invalid value for controller type.
CONTROLLER_ROLE_LEFT_HAND = 1Tracked device is associated with the left hand.
CONTROLLER_ROLE_RIGHT_HAND = 2Tracked device is associated with the right hand.
CONTROLLER_ROLE_OPT_OUT = 3Tracked device is opting out of left/right hand.
CONTROLLER_ROLE_TREADMILL = 4Tracked device is a treadmill.
CONTROLLER_ROLE_MAX = 5Indicates the maximum number of controller roles.

BUTTON#

NameDescription
BUTTON_SYSTEM = 0The system button. These events are not visible to applications and are used internally to bring up the Steam Overlay or the Steam Client.
BUTTON_APPLICATIONMENU = 1The application menu button.
BUTTON_GRIP = 2The grip button.
BUTTON_DPAD_LEFT = 3The sensor panel left button.
BUTTON_DPAD_UP = 4The sensor panel up button.
BUTTON_DPAD_RIGHT = 5The sensor panel right button.
BUTTON_DPAD_DOWN = 6The sensor panel down button.
BUTTON_A = 7The button reserved for manual controllers.
BUTTON_AXIS0 = 32The axis reserved for manual controllers.
BUTTON_AXIS1 = 33The axis reserved for manual controllers.
BUTTON_AXIS2 = 34The axis reserved for manual controllers.
BUTTON_AXIS3 = 35The axis reserved for manual controllers.
BUTTON_AXIS4 = 36The axis reserved for manual controllers.
BUTTON_STEAMVR_TOUCHPAD = 32The touchpad on the SteamVR controller. It is the same as BUTTON_AXIS0.
BUTTON_STEAMVR_TRIGGER = 33The trigger on the SteamVR controller. It is the same as BUTTON_AXIS1.
BUTTON_DASHBOARD_BACK = 2The back to dashboard button.
BUTTON_MAX = 64This is not an actual button. It just indicates the maximum number of buttons in the system.

AXIS#

NameDescription
AXIS_NONE = 0No axis is identified on the controller.
AXIS_TRACKPAD = 1An axis of a trackpad type.
AXIS_JOYSTICK = 2An axis of a joystick type.
AXIS_TRIGGER = 3An axis of a trigger type.

DEVICE#

NameDescription
DEVICE_INVALID = 0A tracked device with an invalid index.
DEVICE_HMD = 1A tracked head-mounted display.
DEVICE_CONTROLLER = 2A tracked controller.
DEVICE_GENERIC_TRACKER = 3A tracked tracker device (Vive Tracker).
DEVICE_TRACKING = 4A tracked camera and base stations that serve as tracking reference points.

VIEWPORT#

NameDescription
VIEWPORT_BLACK_SCREEN = 0No image (black screen).
VIEWPORT_MONO = 1Mono image.
VIEWPORT_STEREO = 2Stereo image (left and right eye).

Members


Math::vec2 getControllerAxis ( int device_num, int axis_num ) #

Returns the coordinates of the specified controller axis along the X and Y axes.

Arguments

  • int device_num - Device ID.
  • int axis_num - Axis number.

Return value

X and Y in the range of [-1;1] ([0;1] for a trigger).

bool getControllerButtonPressed ( int device_num, AppVive::BUTTON button ) #

Returns the value indicating if the specified button is pressed.

Arguments

Return value

true if the button is pressed; otherwise - false.

bool getControllerButtonTouched ( int device_num, AppVive::BUTTON button ) #

Returns the value indicating if the specified button is touched.

Arguments

Return value

true if the button is pressed; otherwise - false.

int getControllerPacketNum ( int device_num ) #

Returns the number of the controller packet.

Arguments

  • int device_num - Device ID.

Return value

Number of the controller packet.

void setControllerVibration ( int device_num, unsigned short duration ) #

Sets the vibration of the given duration and amplitude.

Arguments

  • int device_num - Device ID.
  • unsigned short duration - Duration of the vibration.

Math::vec3 getDeviceAngularVelocity ( int device_num ) #

Returns a device angular velocity, in radians per second.

Arguments

  • int device_num - Device ID.

Return value

Angular velocity.

bool isDeviceConnected ( int device_num ) #

Returns a value indicating if the device connected to the slot.

Arguments

  • int device_num - Device ID.

Return value

true - connected; false - not connected.

Math::mat4 getDeviceTransform ( int device_num ) #

Returns a single pose for a tracked device.

Arguments

  • int device_num - Device ID.

Return value

Identity matrix.

AppVive::DEVICE getDeviceType ( int device_num ) #

Returns the device type.

Arguments

  • int device_num - Device ID.

Return value

Device type, one of the DEVICE variables.

Math::vec3 getDeviceVelocity ( int device_num ) #

Returns a device velocity in tracker space, in meters per second.

Arguments

  • int device_num - Device ID.

Return value

Velocity.

void setHeadPositionLock ( bool lock ) #

Locks the head position.

Arguments

  • bool lock - true to lock the head position.

bool isHeadPositionLocked ( ) const#

Returns the value indicating if the head position is locked.

Return value

true if the head position is locked; otherwise - false.

void setHeadRotationLock ( bool lock ) #

Locks the head rotation.

Arguments

  • bool lock - true to lock the head rotation.

bool isHeadRotationLocked ( ) const#

Returns the value indicating if the head rotation is locked.

Return value

true if the head rotation is locked; otherwise - false.

bool isPoseValid ( int device_num ) #

Returns a value indicating if the device pose is valid.

Arguments

  • int device_num - Device ID.

Return value

true - valid; false - invalid.

int getTrackingResult ( int device_num ) #

Returns the value indicating the tracking result:
  • Uninitialized
  • Calibrating in progress
  • Calibrating out of range
  • Running correctly
  • Running out of range

Arguments

  • int device_num - Device ID.

Return value

Tracking result.

AppVive::VIEWPORT getViewportMode ( ) const#

Returns a value indicating the current viewport mode, that determines the type of image to be displayed in the viewport.

Return value

Current viewport mode. One of the VIEWPORT variables.

void setViewportMode ( AppVive::VIEWPORT mode ) #

Sets the viewport mode, that determines the type of image to be displayed in the viewport.

Arguments

int getMaxTrackedDeviceCount ( ) const#

Returns the maximum value of tracked devices.

Return value

The maximum value of tracked devices.

int getControllerStateAxisCount ( ) const#

Returns a number of axes.

Return value

Number of axes.

AppVive::AXIS getDeviceAxisType ( int device_num, int axis_num ) #

Returns the value that identifies what type of axis is on the indicated controller.

Arguments

  • int device_num - Device ID.
  • int axis_num - Axis number.

Return value

Axis of a corresponding type. One of the AXIS variables.

String getDeviceManufacturerName ( int device ) #

Returns the manufacturer name of the specified device.

Arguments

  • int device - Device ID.

Return value

Manufacturer name.

String getDeviceModelNumber ( int device ) #

Returns the model of the specified device.

Arguments

  • int device - Device ID.

Return value

Model.

AppVive::CONTROLLER_ROLE getControllerRole ( int device_num ) #

Returns a specific role associated with a tracked device.

Arguments

  • int device_num - Device ID.

Return value

Role associated with a tracked device. One of the CONTROLLER_ROLE variables.
Last update: 13.12.2021
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