Procedural Damage Sample
This material graph sample demonstrates how to create a material with a procedural damage effect.
The material graph utilizes a 3D and a 2D textures to mask damaged areas and apply corresponding albedo, normal and roughness textures. The Parallax Occlusion Mapping node is used to create an effect of a multi-layered material.
The result.
Last update:
18.02.2022
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