Material Node
Description
Generates a material. The set of input ports and supported features, as well as the type of the generated material, depends on the current Common Settings.
A material graph can contain several Material nodes, but only the one connected to the Final node will be used.
Ports
Name | Description | |
---|---|---|
Opacity |
Opacity value:
| |
Opacity Clip Threshold |
Alpha-test opacity threshold value.
| |
Albedo |
RGB albedo value.
| |
Color |
RGB fragment color value (for Transparent Unlit materials).
| |
Metalness |
Metalness value.
| |
Roughness |
Roughness value.
| |
Specular |
Specular value.
| |
Microfiber |
Microfiber value.
| |
Normal |
Normal vectors data. The Normal Space setting defines how the normal data is treated.
| |
Translucent |
Translucency value.
| |
Ambient Occlusion |
Ambient occlusion value.
| |
Emissive |
RGB emission value.
| |
Velocity |
Velocity vectors defining screen-space pixel offset.
| |
Auxiliary |
RGBA auxiliary value.
| |
Auxiliary Clip Threshold |
Opacity threshold value for auxiliary clipping.
| |
Blur |
Transparent blur value.
| |
Refraction Screen UV Offset |
Refraction screen-space offset of screen UV coordinates.
| |
Vertex Position / Offset |
Vertex adjustment data.
The Vertex Mode and Vertex Positions Space settings define the vector space and how the data is treated.
| |
Tessellation Factor |
Tessellation density factor.
| |
Tessellation Vertex Offset / Position |
Position of tessellated vertices.
The Vertex Mode and Vertex Positions Space settings define the vector space and how the data is treated.
| |
PostEffects Clip Threshold |
Opacity threshold value for post effects clipping.
| |
Shadow Clip Threshold |
Opacity threshold value for shadows clipping.
| |
Material | Material for the Final node. |
Last update:
18.02.2022
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