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Showing results for tags 'help'.
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I'm making a first-person shooter and I want two cameras to work for me. The first - rendered the environment, and the second - hands with weapons. But I ran into a problem - Unigine shows the render only from the camera that has the Main Player check mark and ignores all other cameras. An attempt to set the Main Player check mark on two or more cameras only led to the fact that Unigine took the render of the lowest camera in the hierarchy, also ignoring all the others. How can I combine a render from two cameras?
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How do I delay the execution of any method? So that when I called some method, it would not be executed immediately, but after n time.
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Hi everyone, I started make video tutorials for Unigine 2.11.0.1 , You can see & use , This is my playlist about unigine, and I hope useful for you. Get started with 8 hours of free video tutorials full of tips you want. Playlist 1 Playlist 2 With respect Ahmad Karami a computer teacher/ author book / test engineer / solo game developer
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- احمد کرمی
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I have an inventory in the game and I want that when opening this inventory, the mouse becomes free to move, and when the inventory closes, the cursor is fixed in the center of the screen. At the same time, it is desirable that in both cases the cursor is visible.
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What should I with this error? I am confused. "The file you opened has some invalid characters. If you continue editing this file you could corrupt this document. You can also choose another character encoding and try again."
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Hello all. We are currently in the process of creating an exterior scene which is gradually reaching its performance limit. I was wondering, rather than using real-time shadows, would it be possible to bake all of the shadows onto the terrain? Thanks EDIT: I've just realised that this has been posted in the 'Programming' section. Could you please move it to 'Content Creation'