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UNIGINE 2.14.1: Better Shading For Clouds and Water, Advanced Terrain Intersection Detection, Sandworm Tool Updates, Fox Hole Demo

Key Changes

  • Clouds shading improvements.
  • Better water shading.
  • Improved intersection detection for the Landscape Terrain.
  • Better rendering at screen borders including VideoGrabber and multi-monitor configurations.
  • Sandworm Tool updates.
  • Fox Hole demo: now for all SDK editions.

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UNIGINE 2.14: Cumulonimbus Clouds, C# 9, Water Wave Spectrum Control, New Landscape Generator

Key Changes

  • Full set of cloud types, including Cumulonimbus.
  • New Landscape Generator: Sandworm Tool (production-ready).
  • Integration of .NET Core 5 (C# 9).
  • Water system upgrade: precise control of waves spectrum.
  • Planar reflection probes.
  • Light Meter tool for physically-correct visualization.
  • Safer execution sequence in the engine and physics system.
  • Per-effect quality presets system.
  • Asset packages system.

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UNIGINE 2.13: GPU Lightmapper, Volumetric Clouds Upgrade, Better Anti-Aliasing, New Terrain Tools Preview

Key Changes

  • GPU Lightmapper tool
  • Introducing SRAA (Subpixel Reconstruction Anti-Aliasing)
  • Upgraded 3D volumetric clouds
  • Performance optimizations for vast forest rendering
  • New iteration of the terrain generation tool with online GIS sources support (experimental)
  • Adaptive hardware tessellation for the mesh_base material
  • Project Build tool: extended functionality and a standalone console-based version
  • New samples (LiDAR sensor, night city lights, helicopter winch)
  • Introducing 3D scans library

UNIGINE 2.13

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UNIGINE 2.12: Faster Physics, Better Clouds, Earthworks Demo, Advanced Particle Systems

Key Changes

  • Improved particles simulation with advanced control
  • 2x physics performance optimization
  • Better clouds and atmosphere improvements
  • Advanced control over Landscape Terrain details
  • New Earthworks demo
  • .NET Core 3.1 integration and C# API improvements
  • Multiple IG and Syncker improvements, dead reckoning for DIS protocol
  • New content add-ons: Airport and Industrial assets
  • UnigineEditor product in the Sim edition

UNIGINE 2.12

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UNIGINE 2.11: Community Edition, Performance Optimizations, Better Particles, Archviz Demo

Key Changes

  • Community Edition, free for non-commercial/academic projects, as well as for commercial projects with revenue or funding less than $100K in the last 12 months.
  • Optimized performance: async node update, optimized bounds calculation.
  • Better input handling and window management via SDL.
  • Improved particles shading.
  • C# Component System updates: renaming, simple inheritances, parameter conditions.
  • Significantly improved multi-channel rendering, revamped Syncker system.
  • Usability improvements and performance optimizations of UnigineEditor.
  • Fox Hole archviz demo with both desktop and VR modes.

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