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UNIGINE 2.3.1: Landscape Optimizations, Compute Shaders Support, Renderer Optimizations

Key Changes

  • Landscape tool optimizations (upto 4x faster, less RAM required)
  • Renderer optimizations, including VR ones
  • GPGPU (General-purpose GPU) computing via compute shaders
  • High-quality DXT texture compression on GPU
  • Structured buffers for CPU <-> GPU data transfer
  • New Tank demo
  • Bugfixes and minor improvements

This is primarily stabilization release.

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UNIGINE 2.3: Round Earth, Shoreline, New DoF and GI, HTC Vive Support

Key Changes

  • Round Earth according to geo-coordinates
  • Completely revamped Landscape tool, improved its usability (experimental)
  • Updated terrain materials: metalness workflow, no limit on the number of layers and materials
  • HTC Vive support
  • Metalness workflow by default
  • Reworked depth of field (DoF) effect
  • Configurable TAA
  • Improved support for screen-space raytraced reflections
  • Implemented GGX mipmaps
  • Global illumination effect by box projection for EnvironmentProbe
  • Bow/stern ship wake waves
  • Shoreline with physics interaction
  • Improved underwater rendering: added caustics and light shafts
  • Experimental new editor with completely new UI and integrated assets browser
  • API improvements: C# mathlib, better callbacks, topology methods, and more
  • New video tutorials

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UNIGINE 2.2.1: Orbits Demo, Water Improvements, Oculus CV1, and Bugfixes

Key Changes

  • New orbits demo
  • Water improvements (bigger waves, better reflections, better underwater mode)
  • Support for Oculus CV1 (consumer version)
  • Introducing export to FBX
  • Improved SimLights add-on
  • Other improvements and minor bugfixes

This release is mostly stabization one, however, it also brings some nice features.

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UNIGINE 2.2: New Geometric Water, Unified API, Geodetic Improvements

Key Changes

  • New simulation-friendly water with geometric waves (Beaufort scale 0-12)
  • Introduced tiled rendering optimizations
  • Introduced area lights
  • Planar reflections
  • Improved shadows
  • Unified C++/C#/UnigineScript API with full access to the engine features
  • New C++/C# app logic system
  • Improved Qt integration template
  • Support for Visual Studio 2015
  • Upgraded Oculus plugin to 0.8 Oculus SDK
  • Improved accuracy of geodetic math
  • Introduced GeodeticPivot object (experimental)
  • Editable demos via SDK Browser
  • SimLights add-on for airfield lights
  • New Oil Rig demo

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UNIGINE 2.1.1: UUSL Improvements, SDK Browser Usability, and Bugfixes

Key Changes

  • Added Port Angeles demo
  • Improved UUSL consistency
  • Extended C++/C# API
  • Added Grass and Clutter samples
  • Bugfixes

This is mainly a maintenance release.

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