Development log - Unigine Developer UNIGINE 2.15.1: Automatic LODs, Decals In Material Graph Editor, Updated IG and Sandworm Tool, 2.5D Buildings Add-On. Thu, 10 Mar 2022 00:00:00 +0700 Key Changes
  • Material graph editor: decals support, depth offset, and other improvements.
  • World Spline Graph export to FBX.
  • Automatic LOD generation.
  • Water System changes.
  • Sandworm tool updates.
  • Image Generator improvements.
  • Asset replacement tool.
  • 2.5D Buildings Add-On.

UNIGINE 2.15: Visual Material Graph Editor, New Water System, Sandworm Tool Upgrade, Advanced Terrain Data Compression, Improved Brushes, Mars Demo Tue, 14 Dec 2021 00:00:00 +0700 Key Changes
  • Node-based material graphs with visual editor.
  • New water system with individual control over each wave.
  • Advanced data compression for Landscape Terrain.
  • Sandworm tool upgrade: online GIS sources, distributed generation.
  • Extended Mixed Reality support for Varjo XR-3 headset.
  • Editor plugins system.
  • UnigineEditor: updated Brush tools, new Asset Browser, and other improvements.
  • Improved IG high-level weather system.
  • Mars demo 1000x1000 km in size.

UNIGINE 2.14.1: Better Shading For Clouds and Water, Advanced Terrain Intersection Detection, Sandworm Tool Updates, Fox Hole Demo Thu, 29 Apr 2021 00:00:00 +0700 Key Changes
  • Clouds shading improvements.
  • Better water shading.
  • Improved intersection detection for the Landscape Terrain.
  • Better rendering at screen borders including VideoGrabber and multi-monitor configurations.
  • Sandworm Tool updates.
  • Fox Hole demo: now for all SDK editions.

UNIGINE 2.14: Cumulonimbus Clouds, C# 9, Water Wave Spectrum Control, New Landscape Generator Fri, 09 Apr 2021 00:00:00 +0700 Key Changes
  • Full set of cloud types, including Cumulonimbus.
  • New Landscape Generator: Sandworm Tool (production-ready).
  • Integration of .NET Core 5 (C# 9).
  • Water system upgrade: precise control of waves spectrum.
  • Planar reflection probes.
  • Light Meter tool for physically-correct visualization.
  • Safer execution sequence in the engine and physics system.
  • Per-effect quality presets system.
  • Asset packages system.

UNIGINE 2.13: GPU Lightmapper, Volumetric Clouds Upgrade, Better Anti-Aliasing, New Terrain Tools Preview Tue, 24 Nov 2020 00:00:00 +0700 Key Changes
  • GPU Lightmapper tool
  • Introducing SRAA (Subpixel Reconstruction Anti-Aliasing)
  • Upgraded 3D volumetric clouds
  • Performance optimizations for vast forest rendering
  • New iteration of the terrain generation tool with online GIS sources support (experimental)
  • Adaptive hardware tessellation for the mesh_base material
  • Project Build tool: extended functionality and a standalone console-based version
  • New samples (LiDAR sensor, night city lights, helicopter winch)
  • Introducing 3D scans library