Development log - Unigine Developer UNIGINE 2.6: Editor2, Improved Multi-Channel Rendering, Procedural Landscape Generation, VR Template Fri, 20 Oct 2017 00:00:00 +0700 Key Changes
  • Editor 2 (re-written from scratch): faster, better, easier to use
  • Assets system
  • Improved multi-channel rendering: better sync, C++ API, more features
  • Improved CIGI protocol support
  • Powerful procedural generation in Landscape Tool: data refinement, tags, roads
  • Improved TerrainGlobal
  • Materials system refactoring: clean API, easier hierarchy management
  • Improved file system
  • VR template project

This release could be called “old systems done right”. We gathered feedback from users and decided to improve important stuff before moving to adding more on top. It took months (and even years in the case of Editor 2) of hard work, but we believe it worths the effort.

UNIGINE 2.5: Screen-Space Ray-Traced Global Illumination, Vector Roads API, Landcover Data Support, Superposition Demo Wed, 31 May 2017 00:00:00 +0700 Key Changes
  • New Screen-Space Ray-Traced Global Illumination (SSRTGI).
  • Screen-space shadows.
  • 3D spline system.
  • Vector roads API.
  • Landcover data support.
  • Terrain modification API.
  • C++ programming quick start tutorial.
  • New Superposition demo with VR features.

UNIGINE 2.4.1: Stabilization, Interactive BIM Demo Wed, 01 Mar 2017 00:00:00 +0700 Key Changes
  • Optimized ObjectTerrainGlobal.
  • ObjectCloudLayer improvements.
  • Landscape tool optimizations.
  • Improved API for geo-referenced vector data manipulations.
  • Overall engine improvements and bugfixes.
  • Added interactive features into Oil Refinery demo.
  • New C# integration samples.

This is primarily a stabilization release, all users are strongly recommended to update.

UNIGINE 2.4: New Multi-Layered Volumetric Clouds, New Terrain, Oil Refinery Demo Mon, 06 Feb 2017 00:00:00 +0700 Key Changes
  • New multi-layered clouds with support for regional weather.
  • New terrain system optimized for flight simulation.
  • Improved simulation of Earth's curvature.
  • Optimized Landscape tool.
  • API for geo-referenced vector data manipulations.
  • Extended functionality of the VR API.
  • Added super-sampling rendering for high-quality AA.
  • Added support for Oculus Touch controllers.
  • Improved renderer: upgraded SSR and SSGI
  • New industrial demo: Oil Refinery.
  • New terrain demo based on San Jose region.
UNIGINE 2.3.1: Landscape Optimizations, Compute Shaders Support, Renderer Optimizations Mon, 19 Sep 2016 00:00:00 +0700 Key Changes
  • Landscape tool optimizations (upto 4x faster, less RAM required)
  • Renderer optimizations, including VR ones
  • GPGPU (General-purpose GPU) computing via compute shaders
  • High-quality DXT texture compression on GPU
  • Structured buffers for CPU <-> GPU data transfer
  • New Tank demo
  • Bugfixes and minor improvements

This is primarily stabilization release.