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Showing results for tags 'Real-time'.
Quick project I put together to learn Unigine. It was really fun experience, Unigine is now my primary engine I guess. Main idea come from Koola's video, wheat was created following Quixel's tutorial for UE4, but it was also possible to do the same in Unigine. Real-time raytraced environment, everything is dynamic, settings are maxed out, also there's no bake =) Video was interpolated (from 30 fps to 120 using RIFE) and there's bunch of artefacts so if you want to see original here it is - https://drive.google.com/drive/folders/137RFqq6MotSwLPapPR351au4Pej1MbXb?usp=sharing Ever
Hello all. We are currently in the process of creating an exterior scene which is gradually reaching its performance limit. I was wondering, rather than using real-time shadows, would it be possible to bake all of the shadows onto the terrain? Thanks EDIT: I've just realised that this has been posted in the 'Programming' section. Could you please move it to 'Content Creation'