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Showing results for tags 'physic'.
Hi everyone, I started make video tutorials for Unigine 220.127.116.11 , You can see & use , This is my playlist about unigine, and I hope useful for you. Get started with 8 hours of free video tutorials full of tips you want. Playlist 1 Playlist 2 With respect Ahmad Karami a computer teacher/ author book / test engineer / solo game developer
Hello, I've been trying to understand how water/rigid bodies interaction are to be set up, but even though I had a deep look at the physics samples in Editor 1, I could not reproduce any of them in the Editor 2. Surely, I must be missing some crucial steps but I don't know where to look. Here is the step-by-step way I tried: 1-Start Editor 2 with a new default scene. 2-Creating the water: -Create Primitive Plane with 40x40m and 40subdisision. -Create Mesh from it and remove the node. -Then Create Object/Water Mesh with the water mesh just saved. And I move it up a
I tried to modify the test parameters of physic .. with body and body Rigid class. fDensity, fFriction , fRestutution and addforce ... modify result.. Do not go below a minimum. I want to stop the ball. I would like to know the value of the parameter.