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Showing results for tags 'physic'.
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Hello, I've been trying to understand how water/rigid bodies interaction are to be set up, but even though I had a deep look at the physics samples in Editor 1, I could not reproduce any of them in the Editor 2. Surely, I must be missing some crucial steps but I don't know where to look. Here is the step-by-step way I tried: 1-Start Editor 2 with a new default scene. 2-Creating the water: -Create Primitive Plane with 40x40m and 40subdisision. -Create Mesh from it and remove the node. -Then Create Object/Water Mesh with the water mesh just saved. And I move it up a bit to somewhere like (x,y,z)=(0,0,3) -Finally assign a "Water" body type to it [Note: at this step, the shading goes all wrong, with very tiny ripples on the water. Is this correct?] 3-Creating a buoy: -Create Primitive Box, and I move it up a bit, like (0,0,4) -Assign a "Rigid" boy type to it -Assign a Box shape to it, and tweak the mass to 0.01 so it's way less dense than the water Now, at this point, I would expect the box to be floating. But it simply goes to down to the default ground :( I played with the water Interaction, the water density, etc, to no avail. What did I miss ? Thanks
I tried to modify the test parameters of physic .. with body and body Rigid class. fDensity, fFriction , fRestutution and addforce ... modify result.. Do not go below a minimum. I want to stop the ball. I would like to know the value of the parameter.