Jump to content

Search the Community

Showing results for tags 'physic'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Welcome to UNIGINE Forums
    • News & Announcements
    • Getting started
  • Development
    • Content Creation
    • World Design
    • Rendering
    • Animation
    • Physics, Navigation and Path Finding
    • UI Systems
    • Sound & Video
    • Editor
    • C++ Programming
    • C# Programming
    • Networking
    • Sim IG (Image Generator)
    • VR Discussions
    • General
  • Improving UNIGINE
    • Documentation
    • Feedback for UNIGINE team
    • Bug Reports
    • Unigine SDK Beta feedback
  • Community
    • Add-on Store (https://store.unigine.com/)
    • Showcase
    • Collaboration
    • Tools, Plugins, Materials & Tutorials
    • General Discussions
  • Legacy
    • UnigineScript

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Found 3 results

  1. Hello, I've been trying to understand how water/rigid bodies interaction are to be set up, but even though I had a deep look at the physics samples in Editor 1, I could not reproduce any of them in the Editor 2. Surely, I must be missing some crucial steps but I don't know where to look. Here is the step-by-step way I tried: 1-Start Editor 2 with a new default scene. 2-Creating the water: -Create Primitive Plane with 40x40m and 40subdisision. -Create Mesh from it and remove the node. -Then Create Object/Water Mesh with the water mesh just saved. And I move it up a bit to somewhere like (x,y,z)=(0,0,3) -Finally assign a "Water" body type to it [Note: at this step, the shading goes all wrong, with very tiny ripples on the water. Is this correct?] 3-Creating a buoy: -Create Primitive Box, and I move it up a bit, like (0,0,4) -Assign a "Rigid" boy type to it -Assign a Box shape to it, and tweak the mass to 0.01 so it's way less dense than the water Now, at this point, I would expect the box to be floating. But it simply goes to down to the default ground :( I played with the water Interaction, the water density, etc, to no avail. What did I miss ? Thanks
  2. I tried to modify the test parameters of physic .. with body and body Rigid class. fDensity, fFriction , fRestutution and addforce ... modify result.. Do not go below a minimum. I want to stop the ball. I would like to know the value of the parameter.
×
×
  • Create New...